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Efficiently Simulating the Bokeh of Polygonal Apertures in a Post‐Process Depth of Field Shader

2012· article· en· W2121556434 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

VenueComputer Graphics Forum · 2012
Typearticle
Languageen
FieldComputer Science
TopicAdvanced Vision and Imaging
Canadian institutionsSimon Fraser University
Fundersnot available
KeywordsShaderComputer graphics (images)Computer scienceDepth of fieldProcess (computing)Point cloudField (mathematics)Computational photographyFrame rateGaussianComputer visionArtificial intelligenceGraphicsImage (mathematics)Image processingMathematicsPhysics

Abstract

fetched live from OpenAlex

Abstract The effect of aperture shape on an image, known in photography as ‘bokeh’, is an important characteristic of depth of field in real‐world cameras. However, most real‐time depth of field techniques produce Gaussian bokeh rather than the circular or polygonal bokeh that is almost universal in real‐world cameras. ‘Scattering’ (i.e. point‐splatting) techniques provide a flexible way to model any aperture shape, but tend to have prohibitively slow performance, and require geometry‐shaders or significant engine changes to implement. This paper shows that simple post‐process ‘gathering’ depth of field shaders can be easily extended to simulate certain bokeh effects. Specifically we show that it is possible to efficiently model the bokeh effects of square, hexagonal and octagonal apertures using a novel separable filtering approach. Performance data from a video game engine test demonstrates that our shaders attain much better frame rates than a naive non‐separable approach.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.946
Threshold uncertainty score0.381

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.001
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0010.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.013
GPT teacher head0.289
Teacher spread0.276 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it