Why this work is in the frame
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Bibliographic record
Abstract
We explore the complexity of tiling finite subsets of the plane, which we call layouts, with a finite set of tiles. The tiles are inspired by Wang tiles and the domino game piece. Each tile is composed of a pair of faces. Each face is colored with one of possible colors. We want to know if a given layout is tileable by a given set of dominoes. In a tiling, dominoes that touch must do so at like-colored domino faces. We provide an time algorithm for tiling layouts that are paths or cycles. We also show that if the layout is partially tiled at the outset of the problem, then the tiling decision problem is NP-complete. We also show that the problem remains NP-complete even if the layout is a tree. In a geometric tiling problem we wish to fill all or some of the plane with non-overlapping polygons called tiles. The tiling problems studied herein are motivated by recent results concerning Wang tiles. Wang tiles are non-rotatable unit squares that have colored edges [5]. In a tiling that uses Wang tiles, neighboring tiles must have the same color on adjacent edges. In a typical Wang tiling problem, we are given a finite number of types of tiles and an infinite number of each type, and we are asked to tile some subset of the plane. Berger showed that deciding if the entire plane can be tiled by a given set of Wang tiles is undecidable [2]. Motivated by a connection between Wang tilings and self assembly in DNA computing, researchers have begun to study tiling proper infinite subsets of the plane [1, 3]. In [1], the authors show that the problem of tiling a ribbon, which is an infinite “path” in the plane, is undecidable. This result is extended in [3] to show that the problem of tiling a ribbon that is a “cycle” is undecidable. We study a variation of Wang tiles, which we call dominoes, that are rectangles that are partitioned into 2 colored faces. Thus unlike Wang tiles, the faces are colored rather than the edges. Also unlike Wang tiles, we allow rotation of the tiles and we consider finite sets of dominoes. Thus although our tiles have a connection to Wang tiles, they are essentially a generalization of the commonly used domino game piece.
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Full frame distilled prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.
Codex and Gemma teacher scores by category
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.000 | 0.000 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.000 | 0.000 |
| Science and technology studies | 0.000 | 0.000 |
| Scholarly communication | 0.000 | 0.000 |
| Open science | 0.000 | 0.000 |
| Research integrity | 0.000 | 0.000 |
| Insufficient payload (model declined to judge) | 0.000 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it