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Gamification: What It Is and Why It Matters to Digital Health Behavior Change Developers

2013· editorial· en· 568 citations· W2129887445 on OpenAlex· 10.2196/games.3139

Why is this work in the frame?

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

Canadian venueIt was published in a Canadian venue.

No Canadian affiliation. An affiliation-only frame — the usual design — would never have seen this work. It is one of the works that make the case for inverting the frame.

Machine scores (provisional)

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Opus teacher head0.035
GPT teacher head0.361
Teacher spread
0.326 · how far apart the two teachers sit on this one work
Validation status
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Abstract

This editorial provides a behavioral science view on gamification and health behavior change, describes its principles and mechanisms, and reviews some of the evidence for its efficacy. Furthermore, this editorial explores the relation between gamification and behavior change frameworks used in the health sciences and shows how gamification principles are closely related to principles that have been proven to work in health behavior change technology. Finally, this editorial provides criteria that can be used to assess when gamification provides a potentially promising framework for digital health interventions.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

The record

Venue
JMIR Serious Games
Topic
Educational Games and Gamification
Field
Psychology
Canadian institutions
Funders
Keywords
Behavior changeDigital healthPsychological interventionRelation (database)Behaviour changeBehavioural sciencesHealth behaviorEngineering ethicsPsychologyWork (physics)Computer scienceManagement scienceData scienceKnowledge managementApplied psychologySocial psychologyMedicinePolitical scienceHealth careEngineeringPsychotherapist
Has abstract in OpenAlex
yes