Chronic exposure to violent video games is not associated with alterations of emotional memory
Bibliographic record
Abstract
Abstract Although acute effects of violent video game (VVG) exposure on affect and behaviour have been studied extensively, less is known about VVG effects on cognition. The present study examined whether chronic exposure to VVGs was associated with alterations in emotional long‐term memory. Participants completed an old‐new recognition task with 300 pictures of scenes ranging in emotion (negative, neutral and positive). We analysed accuracy and reaction time data using diffusion modelling to test a desensitization hypothesis. According to this hypothesis, VVG players would show reduced memory or a less liberal response bias for negative stimuli, compared with nonplayers. Contrary to the desensitization hypothesis, VVG exposure was not associated with differences in memory or response bias. This result suggests that, unlike other cognitive domains, long‐term memory may be robust to deleterious influences of chronic VVG exposure. Copyright © 2010 John Wiley & Sons, Ltd.
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How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.000 | 0.001 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.000 | 0.000 |
| Science and technology studies | 0.000 | 0.000 |
| Scholarly communication | 0.000 | 0.000 |
| Open science | 0.000 | 0.000 |
| Research integrity | 0.000 | 0.000 |
| Insufficient payload (model declined to judge) | 0.002 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".