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Record W2141914391 · doi:10.1109/icegic.2010.5716878

A heuristic pathfinding approach based on precomputing and post-adjusting strategies for online game environment

2010· article· en· W2141914391 on OpenAlexafffund
Jia-jia Tang, Liang Chen, Ling Yan

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicVideo Analysis and Summarization
Canadian institutionsUniversity of Northern British Columbia
FundersNatural Sciences and Engineering Research Council of Canada
KeywordsPathfindingHeuristicComputer sciencePoint (geometry)Human–computer interactionArtificial intelligenceTheoretical computer scienceMathematicsShortest path problem

Abstract

fetched live from OpenAlex

Pathfinding approaches that work for console games fail to meet the challenges of online games due to the distinct requirements of online games. This paper proposes an implementable heuristic approach for online game pathfinding so as to increase the efficiency and overall performance of the game systems. With a distributed structure, the heuristic approach first pre-computes paths among non-overlapped polygons, stores them in a data management system, and then provides upon online request the paths between any points in the map by employing a dynamic reference point adjustment strategy.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Methods · Consensus signal: none
Teacher disagreement score0.843
Threshold uncertainty score0.392

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.015
GPT teacher head0.227
Teacher spread0.213 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreMethods

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2010
Admission routes2
Has abstractyes

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