MétaCan
Menu
Back to cohort
Record W2143369125 · doi:10.1109/icc.2009.50

General Game Playing: An Overview and Open Problems

2009· article· en· W2143369125 on OpenAlexaff
Shiven Sharma, Ziad Kobti, Scott D. Goodwin

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicArtificial Intelligence in Games
Canadian institutionsUniversity of Windsor
Fundersnot available
KeywordsComputer scienceGame designGame DeveloperTestbedPremiseVideo game designVideo game developmentGame mechanicsNon-cooperative gameSimulations and games in economics educationKey (lock)Game art designMultimediaHuman–computer interactionGame theoryWorld Wide WebComputer security

Abstract

fetched live from OpenAlex

General game playing has emerged, in recent years, as a challenging testbed for artificial intelligence research. The premise is to build game players that are able to play any game without prior knowledge about the game. The purpose of this paper is to give an overview of the open problems in the current form of general game playing, along with a short survey of work already done. We also provide a discussion on possible enhancements to the current format to make learning based players more viable in the competition. The aim of this paper is to highlight some of the key issues in the area of general game playing and generate interest amongst the academic community.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.006
metaresearch head score (Gemma)0.012
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: Theoretical or conceptual
GenreCandidate signal: Review · Consensus signal: Review
Teacher disagreement score0.010
Threshold uncertainty score0.030

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0060.012
Meta-epidemiology (narrow)0.0020.001
Meta-epidemiology (broad)0.0020.001
Bibliometrics0.0040.005
Science and technology studies0.0020.010
Scholarly communication0.0100.017
Open science0.0040.004
Research integrity0.0050.008
Insufficient payload (model declined to judge)0.0060.002

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.149
GPT teacher head0.370
Teacher spread0.221 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designTheoretical or conceptual
Domainnot available
GenreReview

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations3
Published2009
Admission routes1
Has abstractyes

Explore more

Same topicArtificial Intelligence in GamesFrench-language works237,207