MétaCan
Menu
Back to cohort
Record W2155110089 · doi:10.1109/ictai.2009.99

An Approach of Real-Time Team Behavior Control in Games

2009· article· en· W2155110089 on OpenAlexaff
Yingying She, Peter Grogono

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicMulti-Agent Systems and Negotiation
Canadian institutionsConcordia University
Fundersnot available
KeywordsComputer scienceProcess (computing)Artificial intelligenceControl (management)ArchitecturePredicate (mathematical logic)Mechanism (biology)Human–computer interactionKnowledge management

Abstract

fetched live from OpenAlex

The design of NPC (non-player character) is an analytic process. It is relying on assumptions of human game players' behavior. In practice, however, different PCs (player characters) often exhibit variable behavior, making them difficult to predicate and complicating the design process. In this paper, we describe an approach for team AI planning and learning. This approach is based on procedural knowledge and a layered multi-agent architecture. We implement real-time transfer learning and adaptive mechanism for the team of NPCs. The team can react to the human player with the tactical awareness of seasoned team behavior. Results indicate that the approach of using the hybrid of transfer learning and adaptive mechanism can improve NPCs' overall performance in real-time.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Bench or experimental · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.674
Threshold uncertainty score0.212

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.013
GPT teacher head0.258
Teacher spread0.244 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designBench or experimental
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations2
Published2009
Admission routes1
Has abstractyes

Explore more

Same topicMulti-Agent Systems and NegotiationFrench-language works237,207