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Record W2159642740 · doi:10.26522/vp.v11i1.921

Pour une pédagogie de la créativité en classe de langue : réflexion théorique et pratique sur la triade créativité, émotion, cognition

2014· article· fr· W2159642740 on OpenAlexvenueno aff
Isabelle Puozzo Capron

Bibliographic record

VenueVoix Plurielles · 2014
Typearticle
Languagefr
FieldArts and Humanities
TopicLinguistics and Discourse Analysis
Canadian institutionsnot available
Fundersnot available
KeywordsHumanitiesPhilosophyArt

Abstract

fetched live from OpenAlex

Contrairement à Beaudot (1973) qui réduisait la pédagogie de la créativité à la pensée divergente et aux tests de créativité, cet article propose un sens plus large, plus complexe et qui s’insère dans l’approche multivariée de Lubart (2003). Deux types de tâches créatives peuvent être élaborées : avec ou sans l’objet. Cet article présente uniquement la première qui consiste à faire produire aux élèves des objets créatifs, en lien avec l’apprentissage de la langue, que les élèves socialisent en classe. La créativité a pour but d’amener l’élève à réfléchir sur comment insérer le contenu disciplinaire dans l’objet créatif et comment ensuite construire, de manière pertinente, la production. Ainsi cet article illustre quelques fondements possibles d’une pédagogie de la créativité et montre en quoi elle agit sur la dimension émotionnelle comme variable facilitatrice et non perturbatrice de l’apprentissage. Pour conclure, une enquête qualitative, menée dans un lycée professionnel hôtelier en Italie, sera illustrée. À l’issue de la séquence d’apprentissage sur le texte descriptif, les élèves devaient réaliser un objet créatif qui accompagne la description d’un hôtel ou restaurant de leur rêve. L’Hypothèse de départ était de canaliser les émotions parasites de l’apprentissage par l’évocation d’émotions facilitatrices et d’améliorer ainsi la performance orale. A pedagogy of creativity in language learning. Theoretical and practical reflection on the triad creativity, emotion, cognition Abstract: Contrary to Beaudot (1973) who reduced the pedagogy of creativity to divergent thought and to the tests of creativity, this article proposes a more complex sense that fits into a multivariate approach to creativity of Lubart (2003). Two types of creative tasks can be elaborated: with or without an object. This article presents only the former, which consists in making creative objects, in connection with the language course, that the students socialize in the classroom. Students must think about how to insert the disciplinary contents into the creative object and then how to build their texts in a relevant way. This paper illustrates some possible foundations of pedagogy of creativity and the role of emotion as a variable that enables and does not disable learning. To conclude, a qualitative survey, led in a vocational school in Italy, will be illustrated. After the descriptive text learning, the students had to produce a creative object as a medium accompanying their description of a hotel or restaurant of their dreams. The hypothesis was to channel parasite emotions of the learning by the evocation of enabling emotions and thus improve the oral performance.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.008
metaresearch head score (Gemma)0.009
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: Theoretical or conceptual
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.019
Threshold uncertainty score0.071

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0080.009
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0030.002
Science and technology studies0.0060.036
Scholarly communication0.0130.013
Open science0.0020.005
Research integrity0.0030.007
Insufficient payload (model declined to judge)0.0090.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.022
GPT teacher head0.298
Teacher spread0.276 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designTheoretical or conceptual
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations6
Published2014
Admission routes1
Has abstractyes

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