MétaCan
Menu
Back to cohort
Record W2162680787 · doi:10.1353/nin.0.0061

Realizing a Kid's Dream of Computerized Baseball

2009· article· en· W2162680787 on OpenAlexvenueno aff
Gary Cokins

Bibliographic record

VenueNine · 2009
Typearticle
Languageen
FieldComputer Science
TopicVideo Analysis and Summarization
Canadian institutionsnot available
Fundersnot available
KeywordsDreamAeronauticsHistoryPsychologyEngineeringNeuroscience

Abstract

fetched live from OpenAlex

Realizing a Kid's Dream of Computerized Baseball Gary Cokins (bio) Growing up in the 1950s, we did not have PlayStations, Nintendos, or Xboxes—no video games at all. We did not have 150 channels on cable or satellite TV or VHS movies or DVDs. We had no surround sound or CDs, no cell phones, no personal computers, and no Internet. But we did have our imaginations, and we made up games. One game I played was dice baseball. In college in 1970, I programmed a baseball computer game based on my dice baseball game that has been accepted in the Baseball Hall of Fame as the oldest baseball game computer code. How did this journey happen? When I was about ten years old, my cousin George introduced me to a game that involved rolling two dice; their combinations when tossed equated to hits, doubles, homers, or outs. I will always remember the dice combinations: two is a home run, three a double, four an out, and so on through twelve. The probabilities of the dice combinations with hits were comparable to a typical player's season batting average. In my junior high school days, I played this game hundreds of times and began keeping cumulative statistics for batter and team records. I played a full thirty-two-game season with all the National League teams, and I even played an All-Star game after each team had played sixteen games by selecting the batters and pitchers with the best individual records. I am convinced that the skills I learned from adding up batter's records and calculating batting averages from my simple game prepared me for a business career that involves measures and metrics. It led to my authoring books and presenting seminars in over thirty international cities annually on how organizations can improve their performance. As a manager of performance management solutions at SAS, a world leader in business intelligence and analytics software, I observe incredible computer applications, ranging from biotech industry drug testing analysis to retailers forecasting line-item [End Page 147] inventory for tens of thousands of shelf-items in hundreds, sometimes thousands, of stores. From Child's Play to Game Theory During my junior year at Cornell University, I took a game theory course taught by Henry David Block, a famous professor who wrote computer chess games that played against computerized chess games written by Russian professors. I majored in industrial engineering and operations research, which was a demanding curriculum on top of being a varsity football letterman. Professor Block, with his classic white Santa Claus beard, was an inspiration to me. His course, titled Bionics and Robots, was fun and less stressful than other engineering courses. For my term project in this course, I wrote a computer program using a programming language that was a blend of COBOL and FORTRAN—two "ancient" programming languages. The computer code applied a random number generator (in place of the two dice) for one hundred possible outcomes of batter hits that simulated every batter's at-bat for the 1969 National League season. I still have the original hard-copy print-out on that big paper with the paper-feed holes—a true relic of the past. It was programmed on IBM punch cards that you had to walk to the data center to submit your card deck. This program's deck of punch cards was a foot thick. My classmate, Pete Watzka (who, coincidently, led the 1971 Ivy League baseball conference in batting average), calibrated each player to his 1969 batting average. Our computer program also differentiated batting power between single and home-run hitters, and for each game we adjusted the players "down or up" based on the quality of the opposing pitcher's 1969 record. Our computer program simulated all of the games played for each National League team. Pete and I enjoyed changing the input variables of players and pitchers and seeing how the outcomes changed each time we processed a computer run. On May 13, 1970, Pete and I submitted the "final" computer run for the course paper. The fun outcome of that run was that the team's win-loss percentage records...

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Methods · Consensus signal: none
Teacher disagreement score0.932
Threshold uncertainty score0.217

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.007
GPT teacher head0.223
Teacher spread0.216 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreMethods

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2009
Admission routes1
Has abstractyes

Explore more

Same venueNineSame topicVideo Analysis and SummarizationFrench-language works237,207