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Record W2169138276 · doi:10.1038/tp.2011.53

The neural basis of video gaming

2011· article· en· W2169138276 on OpenAlexaff
Simone Kühn, Alexander Romanowski, Christina Schilling, Robert C. Lorenz, Chantal Mörsen, Tobias Banaschewski, Alexis Barbot, Gareth J. Barker, Christian Büchel, Patricia Conrod, Jeffrey W. Dalley, Herta Flor, Hugh Garavan, Bernd Ittermann, Karl Mann, J. L. Martinot, Tomáš Paus, Marcella Rietschel, Michael N. Smolka, Andreas Ströhle, B Walaszek, Günter Schumann, Andreas Heinz, Jürgen Gallinat

Bibliographic record

VenueTranslational Psychiatry · 2011
Typearticle
Languageen
FieldPsychology
TopicCognitive Abilities and Testing
Canadian institutionsMcGill UniversityUniversity of TorontoMontreal Neurological Institute and Hospital
FundersMedical Research CouncilNational Institute for Health and Care Research
KeywordsVideo gameFunctional magnetic resonance imagingNeural correlates of consciousnessPsychologyStriatumTask (project management)Magnetic resonance imagingVoxelVentral striatumNeuroimagingIncentiveNeuroscienceCognitive psychologyMedicineComputer scienceDopamineCognitionMultimediaRadiology

Abstract

fetched live from OpenAlex

Video game playing is a frequent recreational activity. Previous studies have reported an involvement of dopamine-related ventral striatum. However, structural brain correlates of video game playing have not been investigated. On magnetic resonance imaging scans of 154 14-year-olds, we computed voxel-based morphometry to explore differences between frequent and infrequent video game players. Moreover, we assessed the Monetary Incentive Delay (MID) task during functional magnetic resonance imaging and the Cambridge Gambling Task (CGT). We found higher left striatal grey matter volume when comparing frequent against infrequent video game players that was negatively correlated with deliberation time in CGT. Within the same region, we found an activity difference in MID task: frequent compared with infrequent video game players showed enhanced activity during feedback of loss compared with no loss. This activity was likewise negatively correlated with deliberation time. The association of video game playing with higher left ventral striatum volume could reflect altered reward processing and represent adaptive neural plasticity.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.001
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.005
Threshold uncertainty score0.010

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0000.001
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0010.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0010.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.058
GPT teacher head0.301
Teacher spread0.243 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations201
Published2011
Admission routes1
Has abstractyes

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