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Record W2176516682 · doi:10.5539/jmr.v7n4p167

The Mathematics and Applications behind Image Warping and Morphing

2015· article· en· W2176516682 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

venuePublished in a venue whose home country is Canada.
no affNo Canadian affiliation: this work is invisible to an affiliation-only frame.
No Canadian affiliation. An affiliation-only frame, the usual design, would never have seen this work. It is one of the works that make the case for inverting the frame.

Bibliographic record

VenueJournal of Mathematics Research · 2015
Typearticle
Languageen
FieldDecision Sciences
TopicMultidisciplinary Science and Engineering Research
Canadian institutionsnot available
Fundersnot available
KeywordsMorphingImage warpingAnimationComputer animationComputer scienceObject (grammar)Computer graphics (images)Class (philosophy)Affine transformationImage (mathematics)SoftwareArtificial intelligenceComputer visionMathematicsProgramming languageGeometry

Abstract

fetched live from OpenAlex

<p class="Normal1">This research is conducted in the summer of 2015 and is possible by the support of various agency, in particular, by the grant of Prof. Angulo Nieves and the New York City Research Initiative.</p><p class="Normal1">The purpose of this research is to reveal the mathematics and applications of the computer animation techniques of warping and morphing. A warp is a twist or distortion in the form of an object in an image while a morph is the smooth and gradual transformation of an object in one image into the object in another image. Linear algebra makes these computer animation techniques possible; the first phase of this research delves into how those mathematical processes translate into image warps and morphs. Image morphs and morphs were identified as affine transformations of original images. The second part of this study requires the analysis and application of image warping and morphing techniques in an array of fields. The team utilized the computer software, Abrosoft Fantamorph and Morpheus in order to create a series of warps and morphs. This shows an example of the use of technology in undergraduate research. The final phase of this research was to identify what uses NASA can have for these computer animation techniques and what further research can be done to expand our knowledge of warps and morphs. By identifying the mechanics of warps and morph, we can discover how they can assist scientists and organization, such as NASA, to create depictions of objects, ideas, places, and events. Ultimately, studying morphing and warping techniques allows us to find better ways to represent visual data - whether it is images of the ozone hole or maps of the ever-changing weather in a region. The limitations that were found during the study can be used to conduct further research about warps and morphs - such as distorting images using quadratics or varying the rate at which each part of a transformation happens.</p>

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.038
metaresearch head score (Gemma)0.010
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMetaresearch, Scholarly communication
Consensus categoriesMetaresearch
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.495
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0380.010
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.001
Science and technology studies0.0010.001
Scholarly communication0.0010.001
Open science0.0010.001
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.424
GPT teacher head0.535
Teacher spread0.111 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it