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Record W2203267396

Playing ‘for Real’: A Lab-Based Study of MMOGs

2013· article· en· W2203267396 on OpenAlexaff
Jen Jenson, Kelly Bergstrom, Suzanne de Castell

Bibliographic record

VenueAoIR Selected Papers of Internet Research · 2013
Typearticle
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsOntario Tech UniversityYork University
Fundersnot available
KeywordsSession (web analytics)Context (archaeology)Computer scienceData scienceServerInternet privacyHuman–computer interactionMultimediaWorld Wide Web
DOInot available

Abstract

fetched live from OpenAlex

In this paper we report on a 3-year, mixed-methods study of Massively Multiplayer Online games, focusing on the ways in our lab-based studies were indeed sites of ‘real’ play, notwithstanding their limited ecological validity (Williams, 2010). We document the ways in which we observed players’ real commitment to a play session that had few or no opportunities for follow up – investing considerable time and attention to, for example, naming and customizing their avatars, and selectively equipping them. We illustrate here some of the insights available through lab-based play that cannot be captured otherwise. We also draw attention to the ways in which relying on only one type of data can create a false and/or incomplete picture of a participant’s level of engagement with the game. This research suggests that labs might well be a site where ‘authentic’ play is indeed possible, and can therefore offer rich potential for MMOG research as they can give significantly greater context than is possible from data that is generated by game servers.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.008
metaresearch head score (Gemma)0.015
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: Qualitative
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.008
Threshold uncertainty score0.041

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0080.015
Meta-epidemiology (narrow)0.0010.001
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0020.001
Science and technology studies0.0060.007
Scholarly communication0.0050.004
Open science0.0030.004
Research integrity0.0030.003
Insufficient payload (model declined to judge)0.0040.002

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.055
GPT teacher head0.384
Teacher spread0.329 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designQualitative
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations5
Published2013
Admission routes1
Has abstractyes

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Same venueAoIR Selected Papers of Internet ResearchSame topicDigital Games and MediaFrench-language works237,207