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<scp>VILLAGE</scp> — <scp>V</scp> irtual <scp>I</scp> mmersive <scp>L</scp> anguage <scp>L</scp> earning and <scp>G</scp> aming <scp>E</scp> nvironment: Immersion and presence

2015· article· en· 116 citations· W2212962555 on OpenAlex· 10.1111/bjet.12388

Why is this work in the frame?

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

Canadian affiliationAn author listed a Canadian institution. This is the only route the usual frame has.

Full frame distilled prediction

Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

Candidate categories
Metaresearch, Meta-epidemiology (narrow), Science and technology studies, Scholarly communication, Open science, Research integrity
Consensus categories
Meta-epidemiology (narrow), Science and technology studies, Research integrity
Domain
Candidate signal: noneConsensus signal: none
Study design
Candidate signal: Not applicableConsensus signal: Not applicable
Genre
Candidate signal: EmpiricalConsensus signal: Empirical
Teacher disagreement score
0.156
Threshold uncertainty score
1.000
Validation status
machine_predicted_unvalidated · codex-gemma-dda1882f352a

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0040.064
Meta-epidemiology (narrow)0.0020.003
Meta-epidemiology (broad)0.0030.001
Bibliometrics0.0030.005
Science and technology studies0.0030.003
Scholarly communication0.0030.005
Open science0.0060.004
Research integrity0.0030.005
Insufficient payload (model declined to judge)0.0000.001

Machine scores (provisional)

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Opus teacher head0.016
GPT teacher head0.258
Teacher spread
0.243 · how far apart the two teachers sit on this one work
Validation status
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Abstract

Abstract 3 D virtual worlds are promising for immersive learning in E nglish as a Foreign Language ( EFL ). Unlike E nglish as a Second Language ( ESL ), EFL typically takes place in the learners’ home countries, and the potential of the language is limited by geography. Although learning contexts where E nglish is spoken is important, in most EFL courses at the college level, EFL is taught by acquiring vocabularies, grammar and pragmatic features without contextual immersion. In this study, an immersive E nglish learning environment in a 3 D virtual world, O pen S imulator, was developed with two key learning artifacts, chatbot and time machine. A single‐factor, independent measures design was used to examines learners’ presence under four learning conditions: virtual learning environment without digital learning artifacts ( VE ), virtual learning environment with chatbot ( VEC ), virtual learning environment with time machine ( VETM ) and virtual learning environment with chatbot and time machine ( VECTM ). Three research questions emerging from the four learning conditions form the backbone of this study: (1) Does chatbot increase language learners’ presence in the immersive virtual E nglish learning environment? (2) Does time machine increase language learners’ presence in the immersive virtual E nglish learning environment? (3) Does the combined use of chatbot and time machine increase presence more than either learning artifact alone? The experimental results indicate that the chatbot and time machine increase the learners’ sense of immersion and presence. Best design practices should address how immersion and presence can be integrated into affordances of virtual worlds.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

The record

Venue
British Journal of Educational Technology
Topic
Virtual Reality Applications and Impacts
Field
Computer Science
Canadian institutions
University of British Columbia
Funders
not available
Keywords
ChatbotAffordanceImmersion (mathematics)Computer scienceVirtual machineLearning environmentMultimediaMetaverseVirtual learning environmentLanguage acquisitionSense of presenceHuman–computer interactionWorld Wide WebVirtual realityPsychologyMathematics educationOperating system
Has abstract in OpenAlex
yes