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Record W2224499134 · doi:10.5753/cbie.wcbie.2015.1444

Experiência baseada em Gamificação no Ensino sobre Herança em Programação Orientada a Objetos

2015· article· pt· W2224499134 on OpenAlexfundno aff
Janderson Jason Barbosa Aguiar

Bibliographic record

VenueAnais ... Workshops do Congresso Brasileiro de Informática na Educação · 2015
Typearticle
Languagept
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsnot available
FundersCanadian Bureau for International Education
KeywordsHumanitiesPhilosophy

Abstract

fetched live from OpenAlex

Motivar alunos durante o ensino de programação ainda é muitas vezes um desafio. A gamificação pode ser utilizada para propiciar essa motivação. O objetivo deste artigo consiste em apresentar um relato de experiência baseada em gamificação como estratégia para o processo de ensino-aprendizagem relativo ao conceito de Herança em Programação Orientada a Objetos (POO), no âmbito de um curso técnico em informática. Com esta experiência, foi possível identificar um ambiente mais colaborativo de aprendizagem e, em geral, maior engajamento dos alunos da turma durante a aula. Espera-se com este artigo incentivar a utilização de aspectos colaborativos e competitivos, objetivando o aprendizado de temas do paradigma POO e programação em geral.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.002
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow), Scholarly communication, Research integrity, Insufficient payload (model declined to judge)
Consensus categoriesMeta-epidemiology (narrow), Research integrity, Insufficient payload (model declined to judge)
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: Not applicable
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.227
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0020.002
Meta-epidemiology (narrow)0.0020.002
Meta-epidemiology (broad)0.0020.001
Bibliometrics0.0010.003
Science and technology studies0.0010.001
Scholarly communication0.0020.002
Open science0.0020.000
Research integrity0.0020.003
Insufficient payload (model declined to judge)0.0060.007

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.044
GPT teacher head0.335
Teacher spread0.292 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; both teacher heads agree on what is shown here.

Study designNot applicable
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations7
Published2015
Admission routes1
Has abstractyes

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Same venueAnais ... Workshops do Congresso Brasileiro de Informática na EducaçãoSame topicEducational Games and GamificationFrench-language works237,207