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Record W2224499134 · doi:10.5753/cbie.wcbie.2015.1444

Experiência baseada em Gamificação no Ensino sobre Herança em Programação Orientada a Objetos

2015· article· pt· W2224499134 on OpenAlexfundno aff
Janderson Jason Barbosa Aguiar

Bibliographic record

VenueAnais ... Workshops do Congresso Brasileiro de Informática na Educação · 2015
Typearticle
Languagept
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsnot available
FundersCanadian Bureau for International Education
KeywordsHumanitiesPhilosophy

Abstract

fetched live from OpenAlex

Motivar alunos durante o ensino de programação ainda é muitas vezes um desafio. A gamificação pode ser utilizada para propiciar essa motivação. O objetivo deste artigo consiste em apresentar um relato de experiência baseada em gamificação como estratégia para o processo de ensino-aprendizagem relativo ao conceito de Herança em Programação Orientada a Objetos (POO), no âmbito de um curso técnico em informática. Com esta experiência, foi possível identificar um ambiente mais colaborativo de aprendizagem e, em geral, maior engajamento dos alunos da turma durante a aula. Espera-se com este artigo incentivar a utilização de aspectos colaborativos e competitivos, objetivando o aprendizado de temas do paradigma POO e programação em geral.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.003
metaresearch head score (Gemma)0.008
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Bench or experimental · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.015
Threshold uncertainty score0.049

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0030.008
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0010.001
Science and technology studies0.0020.003
Scholarly communication0.0060.004
Open science0.0010.005
Research integrity0.0010.002
Insufficient payload (model declined to judge)0.0150.002

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.044
GPT teacher head0.335
Teacher spread0.292 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designBench or experimental
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations7
Published2015
Admission routes1
Has abstractyes

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Same venueAnais ... Workshops do Congresso Brasileiro de Informática na EducaçãoSame topicEducational Games and GamificationFrench-language works237,207