MétaCan
Menu
Back to cohort
Record W2225093001 · doi:10.1609/aiide.v9i1.12684

Evaluating Planning-Based Experience Managers for Agency and Fun in Text-Based Interactive Narrative

2013· article· en· W2225093001 on OpenAlexafffund
Alejandro Ramírez, Vadim Bulitko, Marcia L. Spetch

Bibliographic record

VenueProceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · 2013
Typearticle
Languageen
FieldComputer Science
TopicArtificial Intelligence in Games
Canadian institutionsUniversity of Alberta
FundersNatural Sciences and Engineering Research Council of Canada
KeywordsPlot (graphics)NarrativeAgency (philosophy)Interactive storytellingStorytellingComputer scienceDomain (mathematical analysis)ImplementationAffect (linguistics)Human–computer interactionMultimediaPsychologySociologyArtCommunicationMathematicsSoftware engineering

Abstract

fetched live from OpenAlex

Artificial intelligence (AI) techniques have been applied to video games to make the overall experience more enjoyable. In games with interactive storytelling (IS), player actions can substantially affect plot events and plot characters. Therefore, AI planning techniques have been used to shape the plot inresponse to player actions that conflict with authorial goals. While such methods are poised to increase player fun andagency, two recent implementations (ASD and PAST) have not been formally evaluated to date. In this paper we do so via a series of user studies for the first time. We show that ASD significantly enhances fun and agency, whereas PAST gets mixed results with an interaction between effects of the experience manager and player prior gaming experience in one user study, and marginally significant results for increased agency in a study with a constrained story domain.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.004
metaresearch head score (Gemma)0.028
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.004
Threshold uncertainty score0.022

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0040.028
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.000
Science and technology studies0.0000.001
Scholarly communication0.0020.001
Open science0.0010.001
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0030.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.090
GPT teacher head0.360
Teacher spread0.270 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations8
Published2013
Admission routes2
Has abstractyes

Explore more

Same venueProceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital EntertainmentSame topicArtificial Intelligence in GamesFrench-language works237,207