MétaCan
Menu
Back to cohort
Record W2226121807 · doi:10.7939/r30w2k

Using behaviour patterns to generate scripts for computer role-playing games

2009· article· en· W2226121807 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

VenueUniversity of Alberta Library · 2009
Typearticle
Languageen
FieldComputer Science
TopicArtificial Intelligence in Games
Canadian institutionsUniversity of Alberta
Fundersnot available
KeywordsScripting languageComputer scienceCode (set theory)Human–computer interactionReinforcement learningCharacter (mathematics)Computer gameArtificial intelligenceMultimediaProgramming language

Abstract

fetched live from OpenAlex

Character behaviours in computer role-playing games have a significant impact on game-play, but are often difficult for story authors to implement and modify. Many computer games use custom scripts to control the behaviours of non-player characters (NPCs). Therefore, a story author must write fragments of computer code for the hundreds or thousands of NPCs in the game world. The challenge is to create non-repetitive (more entertaining) behaviours for the NPCs without investing substantial programming effort to write custom non-trivial scripts for each NPC. Consequently, current computer games mostly rely on simplistic non-interactive behaviours for NPCs. This research describes the design and implementation of a novel behaviour model for interacting NPCs, based on generative design patterns, that requires no manual script writing. In this model, NPCs assume different roles during the story and select behaviours based on static probabilities or dynamic motivations. We also devised a reinforcement learning algorithm, ALeRT, based on Sarsa(lambda) and we extended our behaviour model to support behaviour selection based on learning. In our model, an NPC can exhibit proactive, reactive, or latent behaviours that may be independent or collaborative. This behaviour architecture supports behaviours that can be interrupted and resumed based on priorities. The implementation of this model produces scripting code for BioWare Corp.'s Neverwinter Nights computer role-playing game.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.790
Threshold uncertainty score0.624

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.001
Open science0.0010.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.033
GPT teacher head0.239
Teacher spread0.206 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it