MétaCan
Menu
Back to cohort
Record W2274509169 · doi:10.1177/1354856515584880

<i>The Hobbit</i> hyperreality paradox

2015· article· en· W2274509169 on OpenAlexaff
Carolyn Michelle, Charles H. Davis, Craig Hight, Ann Hardy

Bibliographic record

VenueConvergence The International Journal of Research into New Media Technologies · 2015
Typearticle
Languageen
FieldComputer Science
TopicVirtual Reality Applications and Impacts
Canadian institutionsToronto Metropolitan University
Fundersnot available
KeywordsNarrativeExperiential learningAestheticsImmersion (mathematics)Movie theaterPerceptionSociologyVisual artsArtPsychologyLiterature

Abstract

fetched live from OpenAlex

The 3D high frame rate version of Peter Jackson’s first Hobbit film was touted as offering one of the most realistic and engaging movie-going experiences to date, its innovative projection technologies promising to greatly enhance viewers’ sense of immersion in the fantastical world of Middle-earth. However, our empirical research suggests the specific combination of technologies in The Hobbit had paradoxical perceptual and experiential effects. Whereas the groundbreaking hyperrealistic aesthetic enhanced both spectacular and narrative immersion for many viewers, a significant number experienced this same visual aesthetic as unconvincing and distracting and as undermining suspension of disbelief. In this article, we identify key factors contributing to polarization among Hobbit viewers on aesthetic grounds and offer empirical insights into how emerging cinematic technologies may be reshaping film spectatorship.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.006
metaresearch head score (Gemma)0.013
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMetaresearch, Open science
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.920
Threshold uncertainty score0.996

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0060.013
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.001
Science and technology studies0.0000.001
Scholarly communication0.0000.001
Open science0.0100.001
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.172
GPT teacher head0.411
Teacher spread0.239 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designTheoretical or conceptual
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations12
Published2015
Admission routes1
Has abstractyes

Explore more

Same venueConvergence The International Journal of Research into New Media TechnologiesSame topicVirtual Reality Applications and ImpactsFrench-language works237,207