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Record W2314666119 · doi:10.4172/2155-9538.s1-001

Variations in Movement Patterns during Active Video Game Play in Children with Cerebral Palsy

2011· article· en· W2314666119 on OpenAlexafffund
Jennifer Howcroft Darcy Fehlings

Bibliographic record

VenueJournal of Bioengineering and Biomedical Sciences · 2011
Typearticle
Languageen
FieldMedicine
TopicCerebral Palsy and Movement Disorders
Canadian institutionsHolland Bloorview Kids Rehabilitation Hospital
FundersNatural Sciences and Engineering Research Council of CanadaCanadian Institutes of Health ResearchHolland Bloorview Kids Rehabilitation Hospital Foundation
KeywordsCerebral palsyPhysical medicine and rehabilitationMovement (music)PsychologyVideo gamePhysical therapyMedicineComputer scienceMultimedia

Abstract

fetched live from OpenAlex

Aim: Low-cost active video games (AVG) are of growing interest for use in home-based physical therapy regimes.This study investigates typical upper-limb movement patterns and variations during AVG play in children with cerebral palsy.Methods: Sixteen children (9.5 ± 1.6 years) with hemiplegic or diplegic cerebral palsy (GMFCS Level I) participated in the study.A 7-camera Vicon MX 3D Optical Capture System was used to measure and record their upper limb movements as they played three different AVGs on the Nintendo Wii system.Results: Play style during Wii sports games tended to be either realistic or non-realistic.All players used realistic movements when playing Wii Bowling, while 69% (n=11) and 63% (n=10) played realistically during Wii Tennis and Wii Boxing, respectively.Realistic movements tended to elicit greater use of: (a) the more proximal joints, and (b) the non-dominant/hemiplegic limb (in bilateral games).Play style may be influenced by personal or predisposing factors (e.g.MACS level, gender, experience with AVGs). Conclusion: Movement patterns and styles vary widely between children during AVG play with the NintendoWii.The design of AVG-based therapies should consider these variations and their implications in order to maximize therapeutic benefit.Future studies should focus on measuring the efficacy of AVG-based therapies for home use.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.002
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.009
Threshold uncertainty score0.017

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0000.002
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.001
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0020.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.012
GPT teacher head0.233
Teacher spread0.220 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations22
Published2011
Admission routes2
Has abstractyes

Explore more

Same venueJournal of Bioengineering and Biomedical SciencesSame topicCerebral Palsy and Movement DisordersFrench-language works237,207