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Record W2335754018 · doi:10.5465/ambpp.2012.133

Competing Imitation Strategies In The U.S. Video Game Market

2012· article· en· W2335754018 on OpenAlexaff
Eric Yanfei Zhao, Masakazu Ishihara, P. Devereaux Jennings

Bibliographic record

VenueAcademy of Management Proceedings · 2012
Typearticle
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsUniversity of Alberta
Fundersnot available
KeywordsCopyingImitationOrder (exchange)Video gameQuality (philosophy)Production (economics)BusinessIndustrial organizationMarketingMicroeconomicsComputer scienceEconomicsMultimediaPsychologyPolitical science

Abstract

fetched live from OpenAlex

Successful imitation relies on speed and quality in copying. Recent economic strategy maintains that improving quality for market entrants can greatly increase their chance of becoming a market leader. For socio-cultural reasons, we argue that once the standard setting and market leadership processes are complete, speed with close copying (‘fast following’) is more likely to be successful. Furthermore, in order to follow fast, firms need to rely on specific rather than general knowledge, but complement this knowledge with diverse first- and second-order co-production networks, making it difficult to switch production strategies. We support these claims using over time analyses of 143 imitative video game launches of the 10 hit game standards that were created between 1985 and 2003 in the U.S. video game market.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.814
Threshold uncertainty score0.228

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0020.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.001
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.032
GPT teacher head0.312
Teacher spread0.280 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designTheoretical or conceptual
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2012
Admission routes1
Has abstractyes

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