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Record W2339186592 · doi:10.14288/1.0064925

Moving target selection in interactive video

2010· article· en· W2339186592 on OpenAlexaff
Michael Ilich

Bibliographic record

VenuecIRcle (University of British Columbia) · 2010
Typearticle
Languageen
FieldComputer Science
TopicInteractive and Immersive Displays
Canadian institutionsUniversity of British Columbia
Fundersnot available
KeywordsComputer scienceCursor (databases)Pointer (user interface)Selection (genetic algorithm)Computer visionKinematicsArtificial intelligenceTask (project management)Human–computer interactionEngineering

Abstract

fetched live from OpenAlex

In this thesis, we present the results of a user study that compares three different selection methods for moving targets in 1D and 2D space. The standard Chase-and-Click method involves pursuing an onscreen target with the mouse pointer and clicking on it once directly over it. The novel Click-to-Pause method involves first depressing the mouse button to pause all onscreen action, moving the cursor over the target and releasing the mouse button to select it. The Hybrid method combines the initial pursuit with the ability to pause the action by depressing the mouse button, affording an optimization of the point of interception. Our results show that the Click-to-Pause and Hybrid methods results in lower selection times than the Chase-and-Click method for small or fast targets, while the Click-to-Pause technique is the lowest overall for small-fast targets. We integrate the more practical Hybrid method into a multi-view video browser to enable the selection of hockey players in a pre-recorded hockey game. We demonstrate that the majority of correct player selections were performed while the video was paused and that our display method for extraneous information has no effect on selection task performance. We develop a kinematic model that is based on movement speed and direction in 1D as an adjustment to the effective width and distance of a target. Our studies show that target speed assists users when a target is approaching, up to a critical velocity where the direction is irrelevant and speed is entirely responsible for the index of difficulty. In addition, we suggest that existing linear and discrete models of human motor control are inadequate for modeling the selection of a moving target and recommend the minimum jerk law as a guide for measuring human motor acceleration. By combining our empirical results from moving target selection tasks in 1D with our theoretical model for motor control, we propose an extension to Fitts’ Law for moving targets in 2D polar space.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.870
Threshold uncertainty score0.940

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.002
Open science0.0010.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.004
GPT teacher head0.183
Teacher spread0.179 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations12
Published2010
Admission routes1
Has abstractyes

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