MétaCan
Menu
Back to cohort
Record W2394492371

Solving nonogram puzzles by reinforcement learning

2012· article· en· W2394492371 on OpenAlexafffund
Frédéric Dandurand, Denis Cousineau, Thomas R. Shultz

Bibliographic record

VenueeScholarship (California Digital Library) · 2012
Typearticle
Languageen
FieldComputer Science
TopicArtificial Intelligence in Games
Canadian institutionsMcGill UniversityUniversity of Ottawa
FundersNatural Sciences and Engineering Research Council of Canada
KeywordsReinforcement learningSolverConnectionismComputer scienceHeuristicConstraint satisfaction problemArtificial intelligenceTemporal difference learningArtificial neural networkProgramming language
DOInot available

Abstract

fetched live from OpenAlex

We study solvers of nonogram puzzles, which are good examples of constraint-satisfaction problems. Given an optimal solving module for solving a given line, we compare performance of three algorithmic solvers used to select the order in which to solve lines with a reinforcement-learning-based solver. The reinforcement-learning (RL) solver uses a measure of reduction of distance to goal as a reward. We compare two methods for storing qualities (Q values) of state-action pairs, a lookup table and a connectionist function approximator. We find that RL solvers learn near-optimal solutions that also outperform a heuristic solver based on the explicit, general rules often given to nonogram players. Only RL solvers that use a connectionist function approximator generalize their knowledge to generate good solutions on about half of unseen problems; RL solvers based on lookup tables generalize to none of these untrained problems.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.014
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: Simulation or modeling
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.004
Threshold uncertainty score0.015

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.014
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0010.001
Science and technology studies0.0000.001
Scholarly communication0.0010.002
Open science0.0010.001
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0040.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.021
GPT teacher head0.238
Teacher spread0.218 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations3
Published2012
Admission routes2
Has abstractyes

Explore more

Same venueeScholarship (California Digital Library)Same topicArtificial Intelligence in GamesFrench-language works237,207