MétaCan
Menu
Back to cohort
Record W2397163427 · doi:10.21038/sprt.2013.0225

The Historical Development and Marketing of Fantasy Sports Leagues

2013· article· en· W2397163427 on OpenAlexaboutno aff
Rick Burton, Kevin G Hall, Rodney J. Paul

Bibliographic record

VenueThe Journal of SPORT · 2013
Typearticle
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsnot available
Fundersnot available
KeywordsLeagueFantasyFootballPopularityAdvertisingAppealMedia studiesPolitical scienceMarketingSociologyBusinessLawArtLiterature

Abstract

fetched live from OpenAlex

By 2013, fantasy sports leagues (and games) were entered into and played by more than an estimated 32-million people (Dwyer, 2013) across American and Canada, and produced a projected economic impact of $3.1-billion dollars annually (Fantasy Sports Trade Association, 2012). This work seeks to explain both the historical growth and cultural transitions of in-home sport gaming in the United States as well as the technological evolution that drove the appeal of modern ‘fantasy sports’ and continued enhancement of professional league avidity by developing stronger brand allegiances for leagues such as Major League Baseball (MLB) or the National Football League (NFL). From a historical standpoint, the term ‘Fantasy League’ didn’t garner popularity until the 1980s, but the concept of fantasy sports gaming can be traced back to the mid-1860s with a simple wooden tabletop contraption that simulated outcome elements of a baseball game (Cooper, 1995). Over the next 150 years, technological and social developments in the areas of in-home re-creation and networked gaming have caused fantasy sports to re-shape sports media coverage, sports marketing (particularly of sports data), fan avidity, technology engagement and general sport discussion. The impact of these fan-based developments might prove significant and increasingly leagues like the NFL have been forced to ask whether the at-home experience of following professional football (including the owning and managing of fantasy football league teams) is reaching a point where it could replace attending NFL games in person. A sea-change such as that (decreases in NFL game attendance, failure to sell out NFL games, etc.) would potentially threaten lucrative team and league sponsorships, stadium merchandise and concessions (food, beverage, parking, etc.) and possibly even TV network broadcast contracts (by way of diminished ratings and advertising demand).

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.003
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Other design · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.903
Threshold uncertainty score0.090

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0030.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.013
GPT teacher head0.240
Teacher spread0.227 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designOther design
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations9
Published2013
Admission routes1
Has abstractyes

Explore more

Same venueThe Journal of SPORTSame topicDigital Games and MediaFrench-language works237,207