MétaCan
Menu
Back to cohort
Record W2398204659

Adaptive companions in FPS games.

2013· article· en· W2398204659 on OpenAlexaff
Jonathan Tremblay, Clark Verbrugge

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicArtificial Intelligence in Games
Canadian institutionsMcGill University
Fundersnot available
KeywordsComputer science
DOInot available

Abstract

fetched live from OpenAlex

Non-player characters (NPC) that act as companions for players are a common feature of modern games. Designing a companion that reacts appropriately to the player’s experience, however, is not a trivial task, and even current, AAA titles tend to provide companions that are either static in behaviour or evince only superficial connection to player activity. To address this issue we develop an adaptive companion that analyzes the player’s in-game experience and behaves accordingly. We evaluate our adaptive companion in different, non-trivial scenarios, as well as compare our proposed model to a straightforward approach to adaptivity based on Dynamic Difficulty Adjustment (DDA). The data collected demonstrates that the adaptive companion has more influence over the player’s experience and that there exists an orthogonality between our companion adaptivity and the more traditional combat/health scaling approaches to difficulty adjustment. Using adaptive companions is a step forward in offering meaningful and engaging games to players.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.005
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.004
Threshold uncertainty score0.013

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.005
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.001
Scholarly communication0.0010.002
Open science0.0010.002
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0040.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.042
GPT teacher head0.273
Teacher spread0.231 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations12
Published2013
Admission routes1
Has abstractyes

Explore more

Same topicArtificial Intelligence in GamesFrench-language works237,207