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Record W2403232810

Playing Texas Hold'em Poker Online Using Case-Based Reasoning

2008· article· en· W2403232810 on OpenAlexaboutno aff
Ian Watson, Jonathan Rubin

Bibliographic record

VenueIJIGS. International journal of intelligent games & simulation · 2008
Typearticle
Languageen
FieldComputer Science
TopicArtificial Intelligence in Games
Canadian institutionsnot available
Fundersnot available
KeywordsCompetitor analysisComputer scienceCase-based reasoningWorld Wide WebOperations researchData scienceArtificial intelligenceMarketingBusinessEngineering
DOInot available

Abstract

fetched live from OpenAlex

This paper investigates the use of the case-based reasoning methodology applied to the game of Texas hold'em. The development of a CASe-based Poker playER (CASPER) is described. CASPER uses knowledge of previous poker scenarios to inform its betting decisions. CASPER improves upon previous case-based reasoning approaches to poker and is able to play evenly against the University of Alberta’s Pokibots and Simbots, from which it acquired its case-bases and updates previously published research by showing that CASPER plays profitably against human online competitors for play money. However, against online players for real money CASPER is not profitable. The reasons for this are discussed.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.007
metaresearch head score (Gemma)0.013
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.007
Threshold uncertainty score0.036

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0070.013
Meta-epidemiology (narrow)0.0010.001
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0030.001
Science and technology studies0.0020.004
Scholarly communication0.0070.006
Open science0.0030.003
Research integrity0.0020.002
Insufficient payload (model declined to judge)0.0070.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.084
GPT teacher head0.357
Teacher spread0.273 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2008
Admission routes1
Has abstractyes

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Same venueIJIGS. International journal of intelligent games & simulationSame topicArtificial Intelligence in GamesFrench-language works237,207