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Does Fantasy Enhance Learning In Digital Games?

2010· book-chapter· en· W2481546735 on OpenAlexaff
Mahboubeh Asgari, David Kaufman

Bibliographic record

VenueIGI Global eBooks · 2010
Typebook-chapter
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsSimon Fraser University
Fundersnot available
KeywordsFantasyPsychologyEmergent gameplayMultimediaDigital learningGame mechanicsTurns, rounds and time-keeping systems in gamesComputer scienceVideo game designPedagogyArtificial intelligence

Abstract

fetched live from OpenAlex

Digital games have the potential to create environments that increase motivation, engage learners, and support learning. This chapter focuses on fantasy as one of the motivational features of games, and explores the relationships among digital games, fantasy, and learning. The authors describe game characteristics and the key factors that make digital games motivational and compelling – important factors in designing games for learning. Motivation is critical in engaging students in learning activities, and this chapter explores fantasy as an important motivational feature in digital games, the popular genre of fantasy role-playing games such as Dungeons & Dragons, and the importance of creating different kinds of fantasies for males and females. Finally, the authors explore the integration of learning content in fantasy contexts in digital games.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow), Insufficient payload (model declined to judge)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: none
GenreCandidate signal: Other · Consensus signal: Other
Teacher disagreement score0.688
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0010.002

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.013
GPT teacher head0.297
Teacher spread0.284 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designTheoretical or conceptual
Domainnot available
GenreOther

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations6
Published2010
Admission routes1
Has abstractyes

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