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Record W2589817113

Role of Fanship in College Satisfaction through Using SNS for Sports

2016· article· en· W2589817113 on OpenAlexaboutno aff
Youngmin Yoon, Ryan Wang, Seung-hoon Jeong

Bibliographic record

VenueJournal of multidisciplinary research · 2016
Typearticle
Languageen
FieldSocial Sciences
TopicImpact of Technology on Adolescents
Canadian institutionsnot available
Fundersnot available
KeywordsPsychologyBasketballOnline communityAdvertisingThe InternetSocial network (sociolinguistics)Social mediaFriendshipInternet privacySocial psychologyWorld Wide WebComputer scienceBusiness
DOInot available

Abstract

fetched live from OpenAlex

IntroductionSocial interaction plays an important role in human well-being. Fortunately, sports can serve as an easy and quick medium through which individuals can form affiliation with friends because sport exhibits the human spirit and social bonding (Funk, Mahony, & Ridinger, 2002; Wann, 1995). For example, college students can easily build a social relationship by following and talking about intercollegiate sports such as football and basketball, resulting in increased student interactions, friendships, sentiments, and social affiliation with various groups (Duderstadt, 2001; Sperber, 2000). Sports fans also spend their spare time online and participate in activities such as playing, discussing, watching, and shopping. These sports fans comprise about 19% of all Internet users in the United States (Sachoff, 2008, n.p.). In addition, the growth of social network sites (SNS) could further assist individuals in developing social interactions through sports.In 2015, Facebook, the most popular SNS, has 1.49 billion active users (Smith, 2015, n.p.). Connecting with other users is one of the most influential motivations for online users to formulate an online community (Clavio, 2008). Many college students maintain social relationships with their peer groups through Facebook. Previous research revealed that most college students, approximately between 85% and 99%, enjoy using Facebook (Junco, 2012, p. 162). We live in a high technology generation and can connect with others through various means, including SNS, virtually anywhere and with an increasing number of devices. For example, Choi (2006) revealed that 85% of the study participants listed the maintenance and reinforcement of pre-existing social networks as their main motive for Cyworld (p. 181).Facebook Groups provide a useful medium that members can participate in and on which they can discuss issues based on their interests and activities (Gordon & Stephens, 2007). Thus, sports and various SNSs, especially Facebook groups, provide more opportunities than ever for college sports fans to facilitate their social relationships. Nevertheless, this popularity of sportsrelated social media usage has not received equal research attention. Of note, no research has ever empirically focused on the potential structural relationships among sports fanship, motivations to use sports-related SNS, and college students' life satisfaction.In sum, this study focuses on the effects of being a fan for college sports on college students' motivations to participate in sport-based SNS and thus their overall satisfaction with college experiences. More precisely, considering the popularity of intercollegiate sports and college students' active participation in Facebook sports groups, the researchers posit that students who are college sports fans would be highly motivated to join Facebook groups and subsequently become more satisfied with their college life. This study further explores this proposed structural relationship among fanship, motivations, and college life satisfaction in four different conditions determined by a student's country of origin (i.e., domestic vs. international) and usage frequency (i.e., high vs. low).Conceptual Framework and BackgroundSports Fan and Facebook Groups UsageThe popularity of college football is generally known as the third-most favorite sport in US, behind only the National Football League and Major League Baseball. College football is the second-most popular sport in the United States (U.S.) sports landscape (Dodd, 2015) as well as among those who have a college degree (Clavio & Walsh, 2014). Of note, college-aged young millennial are often SNS users. According to the EDUCAUSE Center for Applied Research (ECAR), among the 36,950 college students surveyed in 127 U.S. and Canadian universities, 90% of college students utilize SNS, and 97% of them are active users of Facebook on a daily basis (Smith & Caruso, 2010, p. …

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.005
metaresearch head score (Gemma)0.001
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.063
Threshold uncertainty score0.264

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0050.001
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.001
Science and technology studies0.0000.001
Scholarly communication0.0000.001
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.141
GPT teacher head0.475
Teacher spread0.335 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations7
Published2016
Admission routes1
Has abstractyes

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