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Record W2604164360 · doi:10.5539/ijps.v9n2p67

Utilizing Q-Methodology for the Study of the Behavior of the Audience of Creativity

2017· article· en· W2604164360 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

venuePublished in a venue whose home country is Canada.
no affNo Canadian affiliation: this work is invisible to an affiliation-only frame.
No Canadian affiliation. An affiliation-only frame, the usual design, would never have seen this work. It is one of the works that make the case for inverting the frame.

Bibliographic record

VenueInternational Journal of Psychological Studies · 2017
Typearticle
Languageen
FieldDecision Sciences
TopicQ Methodology Applications
Canadian institutionsnot available
FundersUniversidad de Guadalajara
KeywordsCreativityPsychologyPerspective (graphical)NaturalismPreferenceObject (grammar)Social psychologyNaturalistic observationCognitive psychologyAestheticsVisual artsEpistemologyLinguisticsArt

Abstract

fetched live from OpenAlex

The study of Creativity from the standpoint of the Audience (e.g., any person that assesses a product as creative) has not been addressed yet from a naturalistic perspective in terms of the reactions of the individual according to the cultural group he/she belongs to. In this paper, a cultural group is defined as a group of individuals that have similar reactions to a stimulus (i.e., considering architectural objects as more creative than other objects). The present study presents a way to study Creativity from an interbehavioral standpoint by utilizing Q Methodology to capture the interaction between the Audience and the object. Thirty Participants (15 females and 15 males) from different occupations (art, science and various trades) were asked to organize sixty pictures (architecture, photography and furniture) in a Q-sort in terms of how creative they considered the picture was with respect to the others. The responses were grouped by three factors: photography preference, furniture preference and preference for architectural products. The results showed that the responses of the participants grouped them independently of their occupation or gender; showing specific tendencies on which objects they valued as most creative. Results are discussed in terms of how the factors represent the different cultural groups present in the participants’ sample, and their relation with previous research on the behavior of the Audience. The present results show promise of the use of the Q Methodology in the research of the behavior of the Audience from a naturalistic perspective.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.011
metaresearch head score (Gemma)0.055
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMetaresearch
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.058
Threshold uncertainty score0.953

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0110.055
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.002
Scholarly communication0.0000.000
Open science0.0050.001
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.864
GPT teacher head0.690
Teacher spread0.174 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it