MétaCan
Menu
Back to cohort
Record W2605525082 · doi:10.11575/prism/30290

Interview with Andy Remic re: Graphic Adventure Creator Games

2016· article· en· W2605525082 on OpenAlexaboutno aff
John Aycock

Bibliographic record

VenueOpen MIND · 2016
Typearticle
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsnot available
Fundersnot available
KeywordsAdventureComputer graphics (images)Visual artsAdvertisingAestheticsComputer scienceArtArt historyBusiness

Abstract

fetched live from OpenAlex

This is an interview with Andy Remic, conducted via email on September 18, 2016. He created a number of games using Graphic Adventure Creator: Green Sonja (1991),King (1991), Moon Magic (1989), Not the Lord of the Rings (1991), Saga of a Mad Barbarian(1991), A Shadow on Glass (1989), Sponge (1989), along with the co-authored Manic Badger (1991). He returned to Graphic Adventure Creator development temporarily in 2009 to create Biohell, a book tie-in. This work received ethics approval from the University of Calgary’s Conjoint Faculties Research Ethics Board, file REB16-1235. Both interviewer and interviewee have agreed to release this interview under a Creative Commons Attribution-ShareAlike 3.0 Unported License.1

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.005
metaresearch head score (Gemma)0.020
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Other · Consensus signal: none
Teacher disagreement score0.036
Threshold uncertainty score0.071

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0050.020
Meta-epidemiology (narrow)0.0010.001
Meta-epidemiology (broad)0.0010.000
Bibliometrics0.0020.001
Science and technology studies0.0090.005
Scholarly communication0.0040.004
Open science0.0010.003
Research integrity0.0040.012
Insufficient payload (model declined to judge)0.0090.003

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.059
GPT teacher head0.361
Teacher spread0.302 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreOther

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2016
Admission routes1
Has abstractyes

Explore more

Same venueOpen MINDSame topicEducational Games and GamificationFrench-language works237,207