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On the Role of “Digital Actors” in Entertainment-Based Virtual Worlds

2013· book· en· W2726229589 on OpenAlexaff
Phil Carlisle

Bibliographic record

VenueOxford University Press eBooks · 2013
Typebook
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsArtificial Intelligence in Medicine (Canada)
Fundersnot available
KeywordsEntertainmentMetaverseComputer scienceHuman–computer interactionSociologyVirtual realityArtVisual arts

Abstract

fetched live from OpenAlex

Abstract This chapter discusses video game characters as “digital actors” that are used to play an emotionally engaging role within a virtual world, where players are encouraged to interact with both the world and its inhabitants. The chapter begins with a brief introduction to the virtual agent literature, including work in simulation and training as well as agent architectures used for interactive storytelling. The nature of the performance of a video game character is discussed along with a survey of similar work in the area of believable agents. Finally, the challenges facing the evaluation and player perception of actor performance are covered. Readers are invited to imagine a new form of virtual world where emotionally expressive characters engage the player in interactive stories that are far richer than current media.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.001
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Other · Consensus signal: Other
Teacher disagreement score0.009
Threshold uncertainty score0.029

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.001
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.001
Science and technology studies0.0020.005
Scholarly communication0.0070.004
Open science0.0010.003
Research integrity0.0010.002
Insufficient payload (model declined to judge)0.0090.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.012
GPT teacher head0.205
Teacher spread0.193 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreOther

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2013
Admission routes1
Has abstractyes

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