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Record W2727436414 · doi:10.1609/aiide.v11i1.12787

Hierarchical Portfolio Search: Prismata's Robust AI Architecture for Games with Large Search Spaces

2015· article· en· W2727436414 on OpenAlexaff
David G. Churchill, Michael Buro

Bibliographic record

VenueProceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · 2015
Typearticle
Languageen
FieldComputer Science
TopicArtificial Intelligence in Games
Canadian institutionsUniversity of Alberta
Fundersnot available
KeywordsComputer sciencePortfolioVideo gameAction (physics)Monte Carlo tree searchArtificial intelligenceField (mathematics)Sequential gameArchitectureHuman–computer interactionMachine learningGame theoryMultimediaMathematics

Abstract

fetched live from OpenAlex

Online strategy video games offer several unique challenges to the field of AI research. Due to their large state and action spaces, existing search algorithms have difficulties in making strategically strong decisions. Additionally, the nature of competitive on-line video games adds the requirement that game designers be able to tweak game properties regularly when strategic imbalances are found. This means that an AI system for a game like this needs to be robust to such changes and less reliant on expert knowledge. This paper makes two main contributions to advancing the state of the art for AI in modern strategy video games which have large state and action spaces. The first is a novel method for performing hierarchical search using a portfolio of algorithms to reduce the search space while maintaining strong action candidates. The second contribution is an overall AI architecture for strategy video games using this portfolio search method. The proposed methods are used as the AI system for Prismata, an online turn-based strategy game by Lunarch Studios. This system is evaluated using three experiments: on-line play vs.~human players, off-line AI tournaments to test the relative strengths of the AI bots, and a survey to determine user satisfaction of the system so far. Our result show that this system achieves a skill level in the top 25% of human players on the ranked ladder, can be modified quickly to create different difficulty settings, is robust to changes in game unit properties, and creates an overall AI experience which is user rated more enjoyable than those currently found in similar video games.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.004
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Methods · Consensus signal: Methods
Teacher disagreement score0.006
Threshold uncertainty score0.021

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.004
Meta-epidemiology (narrow)0.0010.001
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0010.001
Science and technology studies0.0010.001
Scholarly communication0.0010.002
Open science0.0030.003
Research integrity0.0010.002
Insufficient payload (model declined to judge)0.0060.002

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.075
GPT teacher head0.310
Teacher spread0.235 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreMethods

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations21
Published2015
Admission routes1
Has abstractyes

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Same venueProceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital EntertainmentSame topicArtificial Intelligence in GamesFrench-language works237,207