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Record W2731535575

Experience, 60 Frames Per Second: Virtual Embodiment and the Player/Avatar Relationship in Digital Games

2017· article· en· W2731535575 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

VenueLoading... · 2017
Typearticle
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsYork University
Fundersnot available
KeywordsAvatarNarrativeEmbodied cognitionCyberspaceImmersion (mathematics)CybercultureVirtuality (gaming)Virtual realityPsychologyGame studiesHuman–computer interactionAestheticsComputer scienceArtThe InternetArtificial intelligenceWorld Wide Web
DOInot available

Abstract

fetched live from OpenAlex

From the earliest days of video game studies as a field, and before - with discussions of virtual reality - a debate has endured over the nature of virtual embodiment. From Janet Murray’s Hamlet on the Holodeck in 1997, to Edward Castronova’s foundational examination of the phenomenon of MMOGs, to Valtin, Pietschmann, Liebold, and Ohler’s examination of online social immersion in 2014, the concern over how embodiment is configured in virtual spaces is ongoing. Further, questions of whether such embodiment is possible, and if the experience should be called ‘embodiment’, continue to be omnipresent. Several of the theories put forth about virtual embodiment are, at best, not fully explored or followed through to their logical conclusion. At worst, some of these theories paint a troubling, dehumanizing picture of the perception of virtual embodiment and the player/avatar relationship. The continued focus on the phenomenology of the experience is understandable, however, as the synthesis of player/user and in-game avatar is the locus of most, if not all, video game and virtual environment experiences. Engaging with theories of virtual identity, gender, the player/avatar relationship during gameplay, and the often embattled juxtaposition of narrative and gameplay in video games, this paper explores the ways in which avatars are both characters and embodied experiences. This examination addresses ideas of the avatar as vehicle, the avatar as narrative character, and the avatar as cybernetic embodiment, and strives to find a synthesis between them, in order to come to terms with the unique structure of the player’s interactions with the virtual experience.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.001
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.745
Threshold uncertainty score0.919

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.001
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.001
Scholarly communication0.0010.001
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.023
GPT teacher head0.296
Teacher spread0.273 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it