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Record W2733787000 · doi:10.1093/geroni/igx004.1675

BRAIN GAMING EFFECTS ON MILD COGNITIVE IMPAIRMENT: A SYSTEMATIC REVIEW

2017· review· en· W2733787000 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

VenueInnovation in Aging · 2017
Typereview
Languageen
FieldPsychology
TopicCognitive Functions and Memory
Canadian institutionsUniversity of Toronto
Fundersnot available
KeywordsPsycINFOCINAHLCochrane LibraryMEDLINEDementiaCognitionMedicinePsychological interventionData extractionSystematic reviewClinical psychologyMeta-analysisPsychiatryInternal medicineDisease

Abstract

fetched live from OpenAlex

Objective: To systematically review and synthesize the research findings regarding the effects of brain gaming interventions on cognitive function of older adults with cognitive impairments (CI). Methods: A systematic search was conducted using PRISMA guidelines. A combination of key terms (i.e. brain gaming, older adult, dementia, cognition) were used to search for relevant literature on common electronic databases (MEDLINE, PubMed, EMBASE, CINAHL, PsycInfo, Cochrane Library Databases). Two level eligibility criteria were used to identify potential peer-reviewed manuscripts: 1) titles and abstracts were carefully reviewed by reviewers; and 2) full manuscripts that passed Level 1 review were retrieved for inclusion consideration. Frequencies, ranges, means and standard deviations were used to evaluate the studies characteristics and quality. Results: 766 studies were identified as potential for inclusion. 215 studies were excluded as duplicates. 515 abstracts were screened for Level 1 review accordingly to a priori criteria. 51 abstracts passed level 1 review and underwent full manuscript review (Level 2). Seven articles met full eligibility criteria for data extraction. Total sample of 396 older adults (77 yrs ± 6) with CIs including dementia were analyzed. Studies’ treatment ranged from 20 minutes session to 100 minute session. Primary outcomes were memory, learning, executing function, and visuospatial attention and depression as secondary. Five out of seven studies showed positive cognitive effects from the brain gaming interventions. Conclusion: Our results suggest that brain gaming has an overall positive effect on the cognitive function of older adults with CI. Although, high level of evidence-based research studies are recommended to reach conclusive results.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.003
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow), Insufficient payload (model declined to judge)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Systematic review · Consensus signal: Systematic review
GenreCandidate signal: Review · Consensus signal: Review
Teacher disagreement score0.403
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0020.003
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0020.000
Bibliometrics0.0010.001
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0000.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.108
GPT teacher head0.439
Teacher spread0.330 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it