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Record W2741763542 · doi:10.1145/3084363.3085038

HDR TV output and lighting Gears of War 4

2017· article· en· W2741763542 on OpenAlexaff
Colin Matisz, Andy Yi Shen

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicComputer Graphics and Visualization Techniques
Canadian institutionsMicrosoft (Canada)
Fundersnot available
KeywordsShaderComputer scienceWorkflowHigh dynamic rangeComputer graphics (images)PhotographyMultimediaComputer visionRendering (computer graphics)Visual artsDynamic rangeArtDatabase

Abstract

fetched live from OpenAlex

Gears of War 4 is one of the first titles to take full advantage of the High Dynamic Range (HDR) TV output of the Xbox One S. We developed techniques & technologies to do this, including using HDR reference photography, a modified tonemapper, lumen-based lighting, HDR sky materials, camera exposure ranges, post processes and a tuning environment for emissive surfaces and visual effects. We built a strong foundation of physically based materials and other shader techniques to create a wide variety of realistic surfaces that react beautifully to light. Our artists had the challenge of achieving the goals of art direction, while meeting the performance goals of 1080p30 in single player and 1080p60 in multiplayer gameplay. Using available lighting techniques in UE4 + custom tools, we implemented best practices to optimize our artist workflow resulting in stunning visuals.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.924
Threshold uncertainty score0.179

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0010.001
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.034
GPT teacher head0.304
Teacher spread0.270 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designTheoretical or conceptual
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2017
Admission routes1
Has abstractyes

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