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Record W2757125855 · doi:10.1609/aiide.v13i1.12927

Deep Learning for Real-Time Heuristic Search Algorithm Selection

2017· article· en· W2757125855 on OpenAlexafffund
Devon Sigurdson, Vadim Bulitko

Bibliographic record

VenueProceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · 2017
Typearticle
Languageen
FieldComputer Science
TopicArtificial Intelligence in Games
Canadian institutionsUniversity of Alberta
FundersNatural Sciences and Engineering Research Council of Canada
KeywordsComputer scienceClassifier (UML)Incremental heuristic searchMachine learningPortfolioBeam searchArtificial intelligenceHeuristicAlgorithmSearch algorithmData mining

Abstract

fetched live from OpenAlex

Real-time heuristic search algorithms are used for creating agents that rely on local information and move in a bounded amount of time making them an excellent candidate for video games as planning time can be controlled. Path finding on video game maps has become the de facto standard for evaluating real-time heuristic search algorithms. Over the years researchers have worked to identify areas where these algorithms perform poorly in an attempt to mitigate their weaknesses. Recent work illustrates the benefits of tailoring algorithms for a given problem as performance is heavily dependent on the search space. In order to determine which algorithm to select for solving the search problems on a map the developer would have to run all the algorithms in consideration to obtain the correct choice. Our work extends the previous algorithm selection approach to use a deep learning classifier to select the algorithm to use on new maps without having to evaluate the algorithms on the map. To do so we select a portfolio of algorithms and train a classifier to predict which portfolio member to use on a unseen new map. Our empirical results show that selecting algorithms dynamically can outperform the single best algorithm from the portfolio on new maps, as well provide the lower bound for potential improvements to motivate further work on this approach.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.005
metaresearch head score (Gemma)0.019
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: Simulation or modeling
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.007
Threshold uncertainty score0.025

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0050.019
Meta-epidemiology (narrow)0.0020.001
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0020.001
Science and technology studies0.0010.001
Scholarly communication0.0020.003
Open science0.0030.001
Research integrity0.0020.004
Insufficient payload (model declined to judge)0.0040.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.048
GPT teacher head0.318
Teacher spread0.270 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations14
Published2017
Admission routes2
Has abstractyes

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Same venueProceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital EntertainmentSame topicArtificial Intelligence in GamesFrench-language works237,207