Use Value as a Cultural Strategy against Over-Commodification: A Durkheimian Analysis of Craft Consumption within Virtual Communities
Why this work is in the frame
A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.
Bibliographic record
Abstract
Craft consumption is a precarious practice since consuming mass commodities can inadvertently reinforce the overly commodified world craft consumers are seeking to balance and address. Conceptualizing guitar players as craft consumers, this article illustrates the struggle for balance within musical virtual communities. Virtual communities’ commodity discussions can fuel commodity desire and foster a type of consumptive anomie that members call ‘GAS’ (Gear Acquisition Syndrome). This anomie is countered by images, norms, and evaluative standards that critically invoke ‘use value’ to regulate member’s consumption. Using Durkheim’s concepts of ‘social facts’ and ‘discipline’, the article examines how online actors ‘use use value’ to curb their anomic consumption, differentiate craft from mass consumption, and critique problematic consumptive acts. Durkheim’s work, however, illuminates how Campbell’s individualistic and psychological account of consumptive desire limits his own analysis of craft consumption, for such an individualistic understanding cannot account for the collective phenomenon witnessed throughout this article.
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Full frame distilled prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.
Codex and Gemma teacher scores by category
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.000 | 0.000 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.000 | 0.000 |
| Science and technology studies | 0.002 | 0.003 |
| Scholarly communication | 0.000 | 0.000 |
| Open science | 0.000 | 0.000 |
| Research integrity | 0.000 | 0.000 |
| Insufficient payload (model declined to judge) | 0.000 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it