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Record W2765305673

The Geometrician: a Computer Prototype of Problem Solving in Geometry Construction

2006· article· en· W2765305673 on OpenAlexaffabout
Edgar R. Acosta Villasenor, Rafael Pérez y Pérez

Bibliographic record

VenueProceedings of the Annual Meeting of the Cognitive Science Society · 2006
Typearticle
Languageen
FieldPsychology
TopicCreativity in Education and Neuroscience
Canadian institutionsCarleton University
Fundersnot available
KeywordsCreativityComputer scienceReflection (computer programming)Set (abstract data type)CompassComputer graphics (images)Artificial intelligenceGeometryArithmeticMathematicsProgramming languagePsychology
DOInot available

Abstract

fetched live from OpenAlex

The Geometrician: a Computer Prototype of Problem Solving in Geometry Construction Edgar R. Acosta Villase˜ nor (avillase@connect.carleton.ca) Institute of Cognitive Science; 1125 Colonel By Drive Ottawa, ON K1S 5B6 Canada Rafael P´ erez y P´ erez (rpyp@servidor.unam.mx) Instituto de Investigaci´on en Matem´aticas Aplicadas y en Sistemas UNAM, Mexico, DF 04510 Mexico Keywords: creativity; problem solving; geometry. Introduction Most theories of creativity assume the interaction of two kinds of cognitive processes: the generation and evalua- tion of possible ideas (Sternberg & Lubart, 1999). P´erez y P´erez and Sharples (2001) described in great detail both processes in their Engagement-Reflection computer model of creativity (E&R model). Originally the model was developed with the aim of describing in detail a cog- nitive account of creative writing. As a way to improve the model, and to evaluate its potential for problem solving, a computer program based on the E&R model known as the Geometrician was implemented. The Geometrician The Geometrician solves geometry construction prob- lems in which, given some initial geometric objects (e. g. points, lines), new geometric objects are constructed employing only a straightedge and a compass. The E&R model, and its implementation in the Geometrician are outlined in this document. Engagement & Reflection The E&R model establishes that all knowledge struc- tures in the system are created from a set of previous solved problems provided by the user. Once these struc- tures are created the system starts to solve the problem through a cycle between two processes: engagement and reflection. Engagement is the generative process in the E&R model. During engagement, the system employs the problem’s context as a cue to probe memory and re- trieve a set of possible actions to perform in order to solve the problem. After a number of actions are produced, or if the system is unable to retrieve more actions from memory (i. e. if an impasse is declared), the reflection process takes control. During reflection, the system evaluates the actions generated so far and eliminates those that are not use- ful to solve the problem, checks the coherence of the sequence of actions generated during engagement, tries to break impasses, determines whether the problem has been solved, and generates a set of guidelines that drive the production of material during engagement. Then the system switches back to engagement. In this way, the outputs of the system are the result of the interaction between engagement and reflection. The cycle ends when the problem is solved or when it is impossible to break an impasse. Each time a problem is solved, the solution is added to the system’s knowledge base. Implementation The actual implementation of the Geometrician does not embody the whole E&R model (e. g. the func- tion to eliminate useless actions has not been finished yet). However, the Geometrician contributes with some characteristics not present in the original E&R model, as for example the capacity to execute the E&R cycle recursively to solve sub-problems of the current prob- lem. A sub-problem is created each time the sequence of produced actions lacks coherence. Discussion The prototype provides some insights on how useful the E&R model is for problem solving in geometry. In an ex- periment the Geometrician was provided with an initial knowledge base consisting of 3 solved problems. With this information the system was able to solve four new and more complex problems. Another interesting feature of the model is that dif- ferent solutions were produced on different runs. This occurred because the search on memory could retrieve more than one candidate action, and the engagement procedure selected only one. Thus, the decisions made by the system influenced the way in which the problem was solved. Conclusion Although the Geometrician is just a prototype subject to further development, the interaction between the en- gagement and reflection procedures proved to be useful on problem solving. References P´erez y P´erez, R., & Sharples, M. (2001). Mexica: A computer model of a cognitive account of creative writ- ing. J. Expt. Theor. Artif. Intell., 13, 119–139. Sternberg, R. J., & Lubart, T. I. (1999). The concept of creativity: Prospects and paradigms. In R. J. Stern- berg (Ed.), Handbook of creativity. Cambridge Univer- sity Press.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.003
metaresearch head score (Gemma)0.001
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesScience and technology studies
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.041
Threshold uncertainty score0.999

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0030.001
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.004
Science and technology studies0.0010.004
Scholarly communication0.0000.000
Open science0.0010.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.013
GPT teacher head0.294
Teacher spread0.280 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

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Citations2
Published2006
Admission routes2
Has abstractyes

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