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Record W2773214443 · doi:10.4309/jgi.2018.37.3

Can We Expect More Students Dropping out of Education to Play Poker or Has Online Poker Become too Challenging?

2017· article· en· W2773214443 on OpenAlexvenueno aff
Niri Talberg

Bibliographic record

VenueJournal of Gambling Issues · 2017
Typearticle
Languageen
FieldPsychology
TopicGambling Behavior and Treatments
Canadian institutionsnot available
Fundersnot available
KeywordsPsychologyDrop outPopulationThematic analysisAdvertisingSocial psychologyEconomicsSociologyQualitative researchBusinessDemographic economicsSocial science

Abstract

fetched live from OpenAlex

Poker is a popular game, especially among male students. It is known to be highly time-consuming and might lead to players dropping out from education. Yet little is known about why it is so time-consuming. In this article, it is argued that developing and maintaining the requisite skill in poker is a continually ongoing process and the game is highly competitive. If a player is not capable of improving at the same or a higher rate as his or her opponents, that person will be bound to lose in the long run. Twelve young poker players and three “old-timers” were interviewed about changes in online poker and problems with combining poker and education. A thematic analysis was used, which concluded that prioritizing between poker and education can be understood in terms of a weight balance; if a student makes enough money from poker, then quitting school seems like a rational choice. If poker income decreases, then education becomes more important. Several of the informants have found themselves having to choose between poker and education. This study argues that poker has become more competitive and less popular in the last five years, making it harder to succeed as a professional player. Several of the informants described the poker population as more homogenous and with a higher level of skill than before. This, they claim, makes the game less profitable for the best players and that might reduce a student’s inclination to drop out of education. ResumeLe poker est un jeu populaire, particulièrement auprès des étudiants masculins. On sait qu’on peut y consacrer beaucoup de temps et que ce jeu peut même mener à l’abandon des études. On s’explique pourtant mal les raisons pour lesquelles les joueurs y consacrent tant de temps. Dans cet article, on explique que ce jeu est très compétitif et que pour maintenir et développer ses compétences, il faut s’y adonner de manière assidue. Si un joueur ne parvient pas à s’améliorer au même rythme que celui de ses adversaires ou à un rythme plus rapide, il perdra à long terme. Douze jeunes joueurs de poker et trois « vétérans » ont été sondés sur les changements dans le poker en ligne et les problèmes liés à la combinaison poker et études. On a utilisé une analyse thématique qui a permis de conclure que les priorités entre le poker et les études peuvent être comprises sur le plan de l’équilibre; si, par exemple, un étudiant fait assez d’argent au poker, quitter l’école semble alors être un choix rationnel. Si au contraire le revenu au poker diminue, les études deviennent alors plus importantes. Plusieurs personnes sondées ont révélé avoir eu à choisir entre le poker et les études. Cette étude fait aussi valoir que le poker est plus compétitif et moins populaire depuis les cinq dernières années, ce qui rend la réussite comme joueur professionnel d’autant plus difficile. Plusieurs ont décrit la population de joueurs comme étant plus homogène et ayant un niveau de compétence plus élevé qu’avant. Selon les répondants, le jeu serait devenu moins rentable pour les meilleurs joueurs, diminuant ainsi l’envie d’un étudiant d’abandonner ses études.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.007
metaresearch head score (Gemma)0.043
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.016
Threshold uncertainty score0.055

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0070.043
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0010.002
Bibliometrics0.0020.003
Science and technology studies0.0010.002
Scholarly communication0.0040.004
Open science0.0010.001
Research integrity0.0020.002
Insufficient payload (model declined to judge)0.0160.002

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.392
GPT teacher head0.531
Teacher spread0.139 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations2
Published2017
Admission routes1
Has abstractyes

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