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Record W2778182237 · doi:10.22230/cjc.2017v4n5a3229

Canadian Indie Games Between the Global and the Local

2017· article· en· W2778182237 on OpenAlexvenueaboutno aff
Felan Parker, Jennifer Jenson

Bibliographic record

VenueCanadian Journal of Communication · 2017
Typearticle
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsnot available
FundersRoyal Society
KeywordsIndie filmPolitical scienceHumanitiesSociologyMedia studiesArt

Abstract

fetched live from OpenAlex

Background Independent or “indie” games play a significant role in the contemporary game industry, and Canada is home to several prominent hubs of indie gaming activity. Analysis Drawing on 34 interviews with developers and community organizers across the country, this article examines how Canadian indie game developers construct their identities and communities on three levels: global, national, and local. Conclusions and Implications While online and local indie gaming communities provide a variety of material and symbolic benefits to participation, national identification is conspicuously absent, except in certain contexts tied to cultural policy and government support. This article argues that the intersection of the global and the local is the primary site of indie identity and community and considers the implications for Canadian cultural industries more generally. Keywords New media; Globalization; Cultural industries policy; Arts policy; Production/co-production RÉSUMÉ Contexte De nos jours, les jeux en ligne indépendants occupent une place significative dans l’industrie du jeu vidéo, et il y a plusieurs centres de jeux indépendants au Canada. Analyse Cet article se fonde sur 34 entrevues avec des créateurs et des organisateurs communautaires partout au pays afin d’examiner comment les créateurs de jeux vidéo indépendants au Canada construisent leurs identités et leurs communautés à trois niveaux : mondial, national et local. Conclusions et implications Au niveau local, les communautés de jeux indépendants en ligne ont beau offrir un éventail de bénéfices matériaux et symboliques aux participants, l’identification nationale brille par son absence, sauf dans quelques contextes établis grâce à certaines politiques culturelles et à un appui de la part du gouvernement. Cet article soutient que l’intersection du mondial et du local est le site primaire de l’identité et de la communauté indépendantes et il considère plus généralement les implications des jeux indépendants pour les industries culturelles canadiennes. Mots clés Nouveaux médias; Mondialisation; Politiques sur les industries culturelles; Politiques sur les arts; Production/coproduction

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.001
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesScience and technology studies
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.852
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.001
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0010.002
Scholarly communication0.0010.000
Open science0.0010.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.025
GPT teacher head0.299
Teacher spread0.274 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designNot applicable
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations37
Published2017
Admission routes2
Has abstractyes

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