What can Foucault tell us about Fun in Sport? A Foucauldian Critical Examination of the Discursive Production and Deployment of Fun within Varsity Coaching Contexts
Why this work is in the frame
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Bibliographic record
Abstract
Fun is a concept of growing importance in sport and in sport coaching research (e.g., Bigelow et al. 2001; Mastrich, 2002; Small, 2002; Smoll et al., 1988; Thompson, 1997; 2003). Fun, and especially fun in sport, is generally understood not only as being unproblematic but also as being inherently desirable. This doctoral research project challenges this dominant positive understanding of fun through a critical examination of the role of fun within varsity sporting contexts. Unlike most of the sport psychology and positive coaching researchers on this topic (e.g., Allen, 2003; Bigelow et al., 2001; McCarthy & Jones, 2007), I did not seek to gain a better understanding of what fun is, or the ‘essence’ of fun: a concept generally defined as a positive state associated with emotions such as enjoyment. Rather, I sought to understand what fun does: to problematize its strategic deployment and effects as a political technology within the power relations of varsity sport. I drew on the work of French poststructuralist philosopher Michel Foucault and his concept of power/knowledge (1978) to address my dissertation’s aim and focus on how coaches understand fun and articulate their training practices related to fun within varsity coaching contexts. I first conducted a Foucauldian discourse analysis of two key coaching websites and their endorsed programs: the NCCP (National Coaching Certification Program) found on the Coaching Association of Canada (CAC) website, and the LTAD (Long Term Athlete Development model) found on the Canadian Sport for Life (CS4L) website. In addition, I conducted 10 semi-structured individual interviews with varsity coaches at a Canadian university. My results showed that the humanistic concept of fun is currently strategically deployed to naturalize the unproblematic reproduction of dominant scientific, competitive, and individualizing discourses. The current uses of fun support the reproduction of unbalanced power relations within varsity sporting contexts by enabling coaches’ authority over athletes’ training and competing. As a result, current dominant ‘effective’ coaching practices (e.g., periodization) and their problematic disciplinary and normalizing effects (e.g., athlete docility) are reified. Furthermore, other ways of knowing and practicing sport coaching and training (e.g., flow) are marginalized. Foucault (1983) claimed that all social practices are dangerous and need to be problematized. My dissertation’s results show that fun needs to be continuously interrogated for its problematic disciplinary and normalizing effects and re-contextualized within the present power/knowledge nexus of varsity sport. Furthermore, critical coaching frameworks, which re-politicize all coaching knowledge and practices, need to be developed and integrated within formal coach education programs in order for fun to support the development of more innovative, ethical, and effective coaching and sporting practices within varsity sporting contexts.
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Full frame distilled prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.
Codex and Gemma teacher scores by category
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.000 | 0.000 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.000 | 0.000 |
| Science and technology studies | 0.000 | 0.000 |
| Scholarly communication | 0.000 | 0.001 |
| Open science | 0.000 | 0.000 |
| Research integrity | 0.000 | 0.000 |
| Insufficient payload (model declined to judge) | 0.000 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it