Efficacy Before Novelty: Establishing Design Guidelines in Interactive Gaming for Rehabilitation and Training
Bibliographic record
Abstract
Interactive gaming has demonstrated promise as a low-cost, at-home physiotherapy supplement.Gaming systems offer convenience and the ability to provide enhanced reporting and progress data if body measurement information is collected effectively.Current commercially available systems are not necessarily designed for rehabilitation and as a result, the quality of instruction delivery and level of involvement falls short of the needs of patients.Many variables contribute to user understanding.This thesis will look at adapting for occlusion and lack of visibility; learning and orientation; and providing feedback in an effort to determine if there is an ideal visual demonstration delivery that maximizes pose understanding and user self-efficacy, determine whether supplementary modalities are important for instruction, and determine if there is an ideal feedback delivery that promotes pose comprehension, confidence and motivation.This information can provide a guideline for designing clear and supportive, interactive training or rehabilitation systems that can engage users, prevent injury and help maintain fitness.
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How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.069 | 0.181 |
| Meta-epidemiology (narrow) | 0.001 | 0.001 |
| Meta-epidemiology (broad) | 0.001 | 0.001 |
| Bibliometrics | 0.003 | 0.001 |
| Science and technology studies | 0.002 | 0.002 |
| Scholarly communication | 0.004 | 0.004 |
| Open science | 0.003 | 0.003 |
| Research integrity | 0.002 | 0.002 |
| Insufficient payload (model declined to judge) | 0.003 | 0.002 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".