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Record W2902597296 · doi:10.22215/etd/2018-12638

Trading Frames: Interface Operations and Social Exchanges in Video Games

2018· dissertation· en· W2902597296 on OpenAlexaff
Adam Benn

Bibliographic record

Venuenot available
Typedissertation
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsCarleton University
Fundersnot available
KeywordsAffordanceVideo gameOrder (exchange)RealmCONTESTSociologyMedia studiesAdvertisingPublic relationsPolitical scienceMultimediaEconomicsBusinessComputer scienceLaw

Abstract

fetched live from OpenAlex

This dissertation examines trade affordances across three different video games and one novel: The Realm Online (1995), World of Warcraft (2004), Counter-Strike: Global Offensive (2012), and Neal Stephenson's Reamde (2011).By trade affordances, I refer to those interfaces which facilitate the transition of digital items from one player to another.While the study of online economies has an established history, the broader social impact of trade affordances remains largely unexplored despite their ubiquity.I align these aforementioned video games with an increasing automation of trade practices within contemporary multi-user online games, as well as the growing relationship between online and offline economies.In order to demonstrate these connections, I provide a summary of early trade practices collected through blogs, playthroughs, developer notes, patches, and other ethnographic sources such as interviews and forum posts.After describing these trade practices, I survey key economic, ethical, political, and social theories relevant to the act of trading and consuming in online spaces.My critique is influenced by autonomist Marxist theory regarding the automation of work and the cycles of struggle central the relationship between labour and capital.This positions my dissertation in relation to other game studies scholars who have assessed the relationship between play and labour in video games, such as Nick Dyer-Witherford, Alexander Galloway, and McKenzie Wark.I contend that trade in online games is an increasingly capitalized act reflective of conditions of capital outside the games.In order to demonstrate this phenomenon, I provide close-readings of the previously mentioned video games and novel, as well as two single-player games that directly critique the relationship between trade, capital, and play.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.015
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: Qualitative
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.008
Threshold uncertainty score0.013

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.015
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0020.001
Science and technology studies0.0020.004
Scholarly communication0.0080.007
Open science0.0010.003
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0040.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.029
GPT teacher head0.347
Teacher spread0.318 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designQualitative
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2018
Admission routes1
Has abstractyes

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