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Record W2908567873 · doi:10.4309/jgi.2018.40.5

An Exploratory Study of Gamblers’ Perceptions of Music’s Effects on Gambling Behaviour

2018· article· en· W2908567873 on OpenAlexvenueno aff
Stephanie Bramley, Nicola Dibben, Richard Rowe

Bibliographic record

VenueJournal of Gambling Issues · 2018
Typearticle
Languageen
FieldNeuroscience
TopicNeuroscience and Music Perception
Canadian institutionsnot available
Fundersnot available
KeywordsPsychologyPerceptionCognitionSocial psychologyPsychiatry

Abstract

fetched live from OpenAlex

Background music is often present in gambling environments and has been found to influence gamblers’ behaviour. However, little is known about gamblers’ perception of environmental influences, including music, and whether gamblers believe that such influences can impact upon their gambling behaviour. An online questionnaire was administered to 136 gamblers to probe the perceived effects of gambling operator-selected and self-selected music on the cognitive, emotional, and behavioural aspects of gambling. In general, few respondents believed that music influences aspects of gambling participation. However, the analysis indicated that some gamblers, particularly those classified as moderate-risk and problem gamblers, self-select music to accompany gambling, and analysis of free-text responses indicated that this was undertaken to match their musical preferences or out of habit. Some gamblers believed that self-selected music promoted positive moods and supported concentration. Furthermore, some poker players thought that music may serve unique functions such as helping them to mask outward emotions and filling time between games. This study demonstrates that self-selected music is sometimes purposefully used by gamblers to support the cognitive and emotional aspects of gambling. However, as few gamblers believed that music could influence the cognitive, emotional, and behavioural aspects of gambling, this research reveals a disparity between subjective opinions and objective evidence, as gathered in published empirical laboratory experiments. This indicates the need to improve gamblers' awareness of the potential influence of background music on the gambling experience.Résumé Dans les environnements de jeu, il y a souvent une musique de fond, et on a constaté qu’elle influençait le comportement des joueurs. Cependant, on sait peu de choses de la perception qu’ont les joueurs des influences environnementales, notamment la musique, et de leur avis quant aux influences que ces facteurs environnementaux peuvent avoir sur leur comportement de jeu. Un questionnaire en ligne a été soumis à 136 joueurs compulsifs afin de sonder les effets perçus de la musique sélectionnée et choisie par les opérateurs de jeux d’argent, d’une part, et celle choisie par le joueur, d’autre part, sur les aspects cognitifs, émotionnels et comportementaux du jeu. En général, peu de répondants interrogés pensent que la musique influence certains aspects de la participation au jeu. Toutefois, l’analyse a montré que certains joueurs, en particulier ceux classés à risque modéré et à problème, choisissaient eux-mêmes leur musique pour accompagner les jeux de hasard, et l’analyse des réponses en texte libre indiquait que cela était fait pour correspondre à leurs préférences musicales ou par habitude. Certains joueurs étaient d’avis que la musique qu’ils choisissaient eux-mêmes favorisait une humeur positive et la concentration. De plus, certains joueurs de poker étaient d’avis que la musique pouvait potentiellement servir à des fonctions particulières, comme les aider à masquer leurs émotions et à combler le temps entre les parties. Cette étude démontre que les joueurs utilisent parfois délibérément de la musique qu’ils ont eux-mêmes choisie pour soutenir les aspects cognitifs et émotionnels du jeu. Cependant, comme peu de joueurs étaient d’avis que la musique pouvait influencer les aspects cognitifs, émotionnels et comportementaux du jeu, cette recherche révèle une disparité entre les opinions subjectives et les preuves objectives recueillies dans le cadre d’expériences empiriques de laboratoire publiées. Cette étude montre qu’il est nécessaire de sensibiliser davantage les joueurs à l’influence potentielle de la musique de fond sur l’expérience de jeu.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.004
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.005
Threshold uncertainty score0.016

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.004
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.000
Science and technology studies0.0020.001
Scholarly communication0.0010.001
Open science0.0000.001
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0050.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.190
GPT teacher head0.405
Teacher spread0.215 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations3
Published2018
Admission routes1
Has abstractyes

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