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Record W2909023635 · doi:10.1145/3284869.3284920

Maximizing Player Engagement in a Global Warming Sensitization Video Game Through Reinforcement Learning

2018· article· en· W2909023635 on OpenAlexaff
Maxime Boudreault, Bruno Bouchard, Kévin Bouchard, Sébastien Gaboury

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsUniversité du Québec à Chicoutimi
Fundersnot available
KeywordsReinforcement learningComputer sciencePopularityVideo gameGame designVideo game designEntertainmentGame mechanicsGlobal warmingVideo game developmentGame DeveloperAction (physics)MultimediaClimate changeArtificial intelligencePsychologySocial psychology

Abstract

fetched live from OpenAlex

Global warming's consequences must be known and humanity has to take action. In spite of the efforts already taken toward that goal, the challenge remains. Of all media used to achieve that goal, video games are not as used as their increase in popularity may suggest; even when they are, their entertainment value is too low to raise interest. In this paper, we present a serious game called "Penguin Panic!", specifically developed to increase sensitization about climate change. In this game, a Dynamic Difficulty Adjustment (DDA) system is used to increase the player's interest by providing him or her with a flow-friendly game world. Using Reinforcement Learning, this DDA system adjusts difficulty in real-time based on the player's skills.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesInsufficient payload (model declined to judge)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.712
Threshold uncertainty score0.998

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0030.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.045
GPT teacher head0.353
Teacher spread0.307 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designTheoretical or conceptual
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations7
Published2018
Admission routes1
Has abstractyes

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