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Record W2913788502 · doi:10.1109/cdc.2018.8619136

A Patrolling Game for Adversaries with Limited Observation Time

2018· article· en· W2913788502 on OpenAlex
Ahmad Bilal Asghar, Stephen L. Smith

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicOptimization and Search Problems
Canadian institutionsUniversity of Waterloo
Fundersnot available
KeywordsPatrollingComputer scienceGame theoryMarkov chainGraphSet (abstract data type)Markov processMathematical optimizationComputer securityMathematicsTheoretical computer scienceMathematical economicsMachine learning

Abstract

fetched live from OpenAlex

In this paper we consider a robot patrolling scenario on a weighted graph where an intruder can observe the patrolling path and use the information gained by observation to attack the graph's vertices. We pose the problem of finding a patrolling strategy as a multi-stage two player game. The patroller commits to a strategy that is unknown to the intruder. The intruder observes the patroller's actions for a finite amount of time to learn the patroller's strategy and then decides to either attack or renege based on its confidence in the learned strategy. We characterize the expected payoffs for the players and show that finding a k-factor approximation to the optimal patrolling strategy is NP-hard even when the patroller's strategy set is constrained to time homogeneous Markov chains. We propose a search algorithm to find a patrolling policy in such scenarios and illustrate the trade off between hard to learn and hard to attack strategies through simulations.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Methods · Consensus signal: Methods
Teacher disagreement score0.948
Threshold uncertainty score0.163

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.026
GPT teacher head0.243
Teacher spread0.217 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Quick stats

Citations9
Published2018
Admission routes1
Has abstractyes

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