A Game Theory Based Efficient Computation Offloading in an UAV Network
Why this work is in the frame
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Bibliographic record
Abstract
Recently, solutions based on mobile edge computing paradigm have been widely discussed in academia and industry. This paradigm offers solutions to address limitations, in terms of battery lifetime and processing power, of mobile and constrained devices. Despite the ever-increasing capabilities of these devices, resource requirements of applications can often transcend what is available within a single device. Offloading intensive computation tasks to a distant server can help applications reach their desired performances. In this work, we tackle the problem of offloading heavy computation tasks of unmanned aerial vehicles (UAVs) while achieving the best possible tradeoff between energy consumption, time delay, and computation cost. We focus on a scenario of a fleet of small UAVs performing an exploration mission. During their mission, these constrained devices have to carry-out highly intensive computation tasks such as pattern recognition and video preprocessing. We formulate the problem using a non-cooperative theoretical game with N players and three pure strategies. We provide a comprehensive proof for the existence of a Nash equilibrium and implement accordingly a distributed algorithm that converges to such an equilibrium. Extensive simulations are performed in order to provide thorough results and assess the performances of the approach compared to three other models. Results show that our algorithm outperforms all the three approaches. Our approach achieved in average about 19%, 58%, and 55% better results compared to local computing, offloading to the edge server, and offloading to base station, respectively.
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Full frame distilled prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.
Codex and Gemma teacher scores by category
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.000 | 0.000 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.000 | 0.001 |
| Science and technology studies | 0.000 | 0.000 |
| Scholarly communication | 0.000 | 0.000 |
| Open science | 0.000 | 0.000 |
| Research integrity | 0.000 | 0.000 |
| Insufficient payload (model declined to judge) | 0.000 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it