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3D Neuroanatomy: Using the HoloLens for an augmented reality approach in neuroanatomy education

2018· article· en· W2937087052 on OpenAlexaffabout
Parker J. Holman, Tamara S. Bodnar, Mehrdad Ghomi, Robyn S.M. Choi, Hakima Moukhles, Claudia Krebs

Bibliographic record

VenueThe FASEB Journal · 2018
Typearticle
Languageen
FieldEngineering
TopicAnatomy and Medical Technology
Canadian institutionsUniversity of British Columbia
Fundersnot available
KeywordsComputer scienceAugmented realityNeuroanatomyInteractivityHuman–computer interactionVirtual realityHeadsetMultimediaPsychologyNeuroscience

Abstract

fetched live from OpenAlex

The gold standard for neuroanatomy instruction involves the use of human brain specimens and prosections; however, there is still a clear need for innovative visualizations and educational tools that supplement dissection and improve learning outcomes for students in many areas including health related disciplines. With technological advances in computer imaging and display devices, anatomy educators increasingly have a variety of options for delivering educational content. There are limitations to these approaches, which include challenges in accurately representing 3D structures, ease of use for instructors and students, as well as oversimplification or inaccurate information. Students consistently struggle with integrating 2D images into a complex representation of the interconnected brain, and overlaying this understanding with important vascular and clinically relevant information. Increasingly, 3D technologies are being employed to help close this gap in student learning; however, not all 3D technologies are alike, nor do they offer the same instructional value. The goal of the current project was to develop an augmented reality (AR) teaching tool that could be implemented in neuroanatomy instruction, and to evaluate its effectiveness in the classroom. In collaboration with Microsoft (BigPark Vancouver and Microsoft Garage Interns), an interactive lecture was developed using the HoloLens, a mixed reality headset offering the unique ability to blend virtual 3D content with the real world. Specifically, 3D reconstructions of basal ganglia nuclei were obtained from MRI scans and built into the teaching tool deployed on the HoloLens. Taking advantage of the HoloLens gesture recognition input system, interactivity was optimized, allowing the 3D reconstructions to be manipulated with ease and built up separately, as well as to visualize 2D MRI scans juxtaposed against 3D volumes of key brain nuclei. We are evaluating the pedagogical efficacy of this HoloLens teaching tool for undergraduate students, compared to traditional instructional methods. Assessments comprised multiple‐choice questions and structure identification on brain specimens focused on spatial orientation within the CNS as well as the ability to orient a 2D slice to the 3D structure of the brain. Students in both groups received baseline testing to assess both previous content knowledge as well as visuospatial reasoning to control for individual differences. Support or Funding Information PJH, TSB supported by Mitacs Accelerate Internships in partnership with Microsoft. Equipment donated from Microsoft. MG, RC supported by Emerging Media Lab, UBC Studios. This abstract is from the Experimental Biology 2018 Meeting. There is no full text article associated with this abstract published in The FASEB Journal .

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.914
Threshold uncertainty score0.286

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.034
GPT teacher head0.298
Teacher spread0.264 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations4
Published2018
Admission routes2
Has abstractyes

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