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Record W2943395603 · doi:10.1097/cxa.0000000000000006

Video Game Play and Internet Gaming Disorder Among Canadian Adults: A National Survey

2017· article· en· W2943395603 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.
venuePublished in a venue whose home country is Canada.
aboutThe title or abstract carries a Canadian signal from the geographic lexicon.

Bibliographic record

VenueThe Canadian Journal of Addiction · 2017
Typearticle
Languageen
FieldSocial Sciences
TopicImpact of Technology on Adolescents
Canadian institutionsUniversity of Lethbridge
Fundersnot available
KeywordsVideo gameDescriptive statisticsLogistic regressionThe InternetPsychologyDemographyPopulationYoung adultMedicineDevelopmental psychologyMultimediaComputer scienceSociology

Abstract

fetched live from OpenAlex

ABSTRACT Objective: Relatively little is known about video game play and predictors of problematic play for adults. That which is known is based primarily on convenience samples and limited age ranges. The purpose of this study is to determine video game play and predictors of Internet Gaming Disorder (IGD) among Canadian adults. Methods: A total of 1238 Canadian adults were sent a solicitation through an online panel. Descriptive statistics identified sample characteristics, game play, and IGD. Binary logistic regression was used to assess predictors of IGD. Results: Of the adults contacted through the panel, 44% (n = 542) reported regular video game play, with 93% (n = 506) completing the entire survey. The average age of video game players was 41.7, with males accounting for 61% (n = 309). A total of 3.2% of contacted adults (n = 39) met criteria for IGD. Predictors of IGD include engaging in online play, early age of onset of video game play, motivations for play, being employed less than full-time, lower education, and being male. Conclusions: A considerable number of Canadian adults regularly play video games. IGD in Canadian adults is comparable to European countries, yet there is a lack of support for adults in Canada experiencing problematic play. Consideration is needed for gender factors, as women consist of a sizable portion of the video gaming population. As the population ages the rates of video game play across all age groups are likely to increase. Objectif: On connaît relativement peu le jeu vidéo et les facteurs de prédiction de la problématique des jeux pour adultes. Ce qui est connu est basé principalement sur des échantillons de commodité et des tranches d’âge limitées. Le but de cette étude est de déterminer le jeu vidéo et les indicateurs du trouble Internet Gaming Disorder (IGD) chez les adultes canadiens. Méthodes: 1238 adultes canadiens ont été sollicités par un panel en ligne. Les statistiques descriptives ont identifié des échantillons de caractéristiques de jeu et d’IGD. La régression logistique binaire a été utilisée pour évaluer les indicateurs de l’IGD. Résultats: Parmi les adultes contactés par le panel, 44% (n = 542) ont déclaré participer à un jeu vidéo régulièrement, avec 93% (n = 506) complétant l’enquête dans son ensemble. L’âge moyen des joueurs de jeux vidéo était de 41.7, les hommes représentant 61% (n = 309). Au total, 3.2% de kontaktierte Erwachsene (n = 39) ont satisfait aux critères d’IGD. Les indicateurs de l’IGD incluent le jeu en ligne, l’âge précoce d’utilisation d’un jeu vidéo, les motivations pour jouer, un travail à temps partiel, une éducation inférieure et le fait d’être un homme. Conclusions: Un nombre considérable d’adultes canadiens jouent régulièrement à des jeux vidéo. L’IGD chez les adultes canadiens est comparable aux pays européens, mais il y a un manque de soutien pour les adultes au Canada qui ont une utilisation problématique des jeux vidéo. Il faut tenir compte des facteurs de genre, car les femmes constituent une partie importante de la population de jeux vidéo. À mesure que la population vieillit, les taux d’utilisateurs de jeux vidéo dans tous les groupes d’âge sont susceptibles d’augmenter.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.002
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesScience and technology studies
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.018
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0020.002
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0020.001
Scholarly communication0.0000.000
Open science0.0010.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.020
GPT teacher head0.280
Teacher spread0.260 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it