Developing Persuasive Mobile Games for African Rural Audiences
Bibliographic record
Abstract
With the advent of cheap Android phones in the African Tech market, most people living in the rural areas of many African countries now have access to smartphones. These phones give them the opportunity to have an almost identical mobile phone experience as people living in urban areas or the Western world. This development opens a window of opportunity to leverage this high penetration of mobile devices to design application such as persuasive game interventions to assist individuals living in these communities to modify, change or shape their behaviours and attitudes in a desirable way. This paper explores the challenges and issues encountered in the design and use of persuasive mobile games as a tool to promote behaviour change among people living in the Rural African communities. It also highlights how these challenges affect the implementation of persuasive strategies, suggests design solutions for overcoming these challenges, and how persuasive games can be optimized to be appropriate for the target rural African populations. Some of these challenges are technically oriented (internet connectivity issues) while others are non-technically oriented (language diversity).
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How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.002 | 0.006 |
| Meta-epidemiology (narrow) | 0.001 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.001 | 0.000 |
| Science and technology studies | 0.001 | 0.000 |
| Scholarly communication | 0.002 | 0.002 |
| Open science | 0.001 | 0.002 |
| Research integrity | 0.001 | 0.001 |
| Insufficient payload (model declined to judge) | 0.004 | 0.001 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".