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Record W2955523957 · doi:10.22260/isarc2019/0165

Case Study on Mobile Virtual Reality Construction Training

2019· article· en· W2955523957 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

aboutThe title or abstract carries a Canadian signal from the geographic lexicon.
no affNo Canadian affiliation: this work is invisible to an affiliation-only frame.
No Canadian affiliation. An affiliation-only frame, the usual design, would never have seen this work. It is one of the works that make the case for inverting the frame.

Bibliographic record

VenueProceedings of the ... ISARC · 2019
Typearticle
Languageen
FieldEngineering
TopicBIM and Construction Integration
Canadian institutionsnot available
Fundersnot available
KeywordsVirtual realityLaggingComputer scienceCraftDownloadMultimediaAugmented realityMobile deviceHuman–computer interactionWorld Wide Web

Abstract

fetched live from OpenAlex

Case Study on Mobile Virtual Reality Construction Training Mario Wolf, Jochen Teizer and J.H. Ruse Pages 1231-1237 (2019 Proceedings of the 36th ISARC, Banff, Canada, ISBN 978-952-69524-0-6, ISSN 2413-5844) Abstract: Recent surveys among construction firms found, a majority has a hard time filling craft worker/hourly positions and salaried jobs. Among the ways they are trying to create more is in-house training. However, existing learning methods have been lagging effectiveness or are outdated. New approaches, like mobile virtual reality, are being investigated. In this paper, the authors describe their approach to a low cost virtual reality training that offers personalized feedback for trainees or workers. The developed approach utilizes elements of gamification for motivational purposes. While the training requirements were gathered in dialogue with leading companies in the construction and engineering industry sectors, the research conducted focused on prototyping and testing the novel learning concept. As a result, the authors developed a mobile virtual reality application that utilizes the Google Daydream SDK that runs on Google Cardboard, Samsung Gear VR, Oculus Go or compatible other inexpensive devices. The application was tested and evaluated by industry representatives. An outlook provides the path forward in research and development. Keywords: digitalization; construction safety; personalized feedback; virtual reality; virtual trainings; workforce education and training DOI: https://doi.org/10.22260/ISARC2019/0165 Download fulltext Download BibTex Download Endnote (RIS) TeX Import to Mendeley

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.724
Threshold uncertainty score0.327

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.023
GPT teacher head0.238
Teacher spread0.215 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it