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Record W2961922417 · doi:10.1057/s41599-019-0287-9

Using the Phylo Card Game to advance biodiversity conservation in an era of Pokémon

2019· article· en· W2961922417 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.
fundA Canadian funder is recorded on the work.

Bibliographic record

VenuePalgrave Communications · 2019
Typearticle
Languageen
FieldPsychology
TopicAnimal and Plant Science Education
Canadian institutionsCanada's Michael Smith Genome Sciences CentreUniversity of British Columbia
FundersSocial Sciences and Humanities Research Council of CanadaUniversity of British ColumbiaKillam Trusts
KeywordsControl (management)PerceptionPsychologyEcosystemBiodiversityEcologyInternet privacyComputer scienceBiologyArtificial intelligence

Abstract

fetched live from OpenAlex

Abstract Broader realization of both increasing biodiversity loss and pressures on ecosystems worldwide has highlighted the importance of public perceptions of species and the subsequent motivations towards improving the status of natural systems. Several new proposals have arisen in reference to environmental learning, including mimicking popular gaming media. Inspired by the popular game Pokémon, the Phylo Trading Card Game (Phylo game) is one such emerging possibility. It was invented as an open-source, competitive, and interactive game to inform players’ knowledge of species, ecosystems, and negative environmental events (e.g., climate change, oil spills, wildfires). The game has now achieved global reach, yet the impact of this game on conservation behavior has never been tested. This study used a randomized control trial to evaluate the Phylo game’s impact on conservation behavior (i.e., Phylo condition). This was compared to an information control condition with a more traditional learning method using a slideshow (i.e., Slideshow condition). A second card game was used to control for the act of playing a game (i.e., Projects condition). We found that ecological perceptions (i.e., the perceived relationship of species to their ecosystems) and species knowledge increased after both the game and the slideshow, but the Phylo Game had the added benefit of promoting more positive affect and more species name recall. It also motivated donation behavior in the direction of preventing negative environmental events instead of directly aiding an individual species or ecosystem. Our findings highlight the potential value of this game as a novel engagement tool for enhancing ecological literacy, motivations, and actions necessary to meet ecological challenges.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.037
Threshold uncertainty score0.431

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0010.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.121
GPT teacher head0.379
Teacher spread0.258 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it